They could make it degrade slower and make the repairs cost more.
This can lead to problem for people that don't swim in the gold...
tl:dr, sorry.
I think majority of dropped gear should be materials that a crafter makes into the finished piece for whoever has the materials. An interface similar to material melding requests so the finished product could remain u/u. High quality gear also needs better stat bonuses. There, fixed!
At the end of dungeons have an area where DoL can try their luck at bonus items (darklight ore, darklight thread for example) darklight ore, ingot, chains, plates etc would be used to make the darklight gear in different combinations that are the same throughout each category (hands, feet, bodies, etc) this also incorporates a token system because you would find a set amount of ore/thread/whatever and then they'd add some RNG for the DoL to have a chance at additional loot.
I think it's genius-It uses all of the disciples and incorporates a token system with the possibility to get lucky.
Nobody is going to wait on 2 dol, and in 2.0 there will likely be no rentery timer to force a wait.tl:dr, sorry.
I think majority of dropped gear should be materials that a crafter makes into the finished piece for whoever has the materials. An interface similar to material melding requests so the finished product could remain u/u. High quality gear also needs better stat bonuses. There, fixed!
At the end of dungeons have an area where DoL can try their luck at bonus items (darklight ore, darklight thread for example) darklight ore, ingot, chains, plates etc would be used to make the darklight gear in different combinations that are the same throughout each category (hands, feet, bodies, etc) this also incorporates a token system because you would find a set amount of ore/thread/whatever and then they'd add some RNG for the DoL to have a chance at additional loot.
I think it's genius-It uses all of the disciples and incorporates a token system with the possibility to get lucky.
This also forces the less social to either leave game or be under-geared. I think adding an npc who can do these crafts would be required (if all dungeon items became crafts - this way crafters cant claim priority on item drops and you cant get your own gear without paying for it even though you did the work).
I think you got some of what I said mixed up. You wouldn't have to wait on DoL for anything. My idea for them was to have the chance to obtain additional loot after the, in this case, dungeon was completed. Anyone can change to a DoL at the end and mine/harvest/fish for a RNG on additional loot. This is a perk of the armoury system.Nobody is going to wait on 2 dol, and in 2.0 there will likely be no re-entry timer to force a wait...This also forces the less social to either leave game or be under-geared. I think adding an npc who can do these crafts would be required (if all dungeon items became crafts - this way crafters cant claim priority on item drops and you cant get your own gear without paying for it even though you did the work).
I think alternatively having an NPC that also did the crafting could be a great idea but at a high cost maybe 50-100k post 2.0 money.
There's no way that crafters would get priority on the drops because everyone can use them as they would have their gear crafted through an interface that resembles how materia melds are handled now (when you have someone else do the meld for you without actually trading the items) as all of this loot, darklight [whatever] would be untradable.
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