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  1. #51
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zephir View Post
    I know this but...

    When you receive hit you damage your armor....i'm ok with this..

    But weapon damage is everytime too fast and punitive...


    At least pop complete repair NPC everywhere in the world (like in GW2) if gilsink is the reason to have gear damage.
    They could make it degrade slower and make the repairs cost more.
    (0)

  2. #52
    Player
    Zephir's Avatar
    Join Date
    May 2011
    Posts
    156
    Character
    Nyan Lmeowin
    World
    Sargatanas
    Main Class
    Dragoon Lv 60
    This can lead to problem for people that don't swim in the gold...
    (0)

  3. #53
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zephir View Post
    This can lead to problem for people that don't swim in the gold...
    Does it hurt your soul that mobs don't magically drop gil?
    (0)

  4. #54
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zephir View Post
    This can lead to problem for people that don't swim in the gold...
    Changing the rate and the cost inversely would only change convenience not true cost.

    Repair less often, costs more.
    (0)

  5. #55
    Player
    Zephir's Avatar
    Join Date
    May 2011
    Posts
    156
    Character
    Nyan Lmeowin
    World
    Sargatanas
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by AzuraSin View Post
    Does it hurt your soul that mobs don't magically drop gil?
    I'm used to play D&D...enemy MUST drop money XD
    (0)

  6. #56
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    tl:dr, sorry.

    I think majority of dropped gear should be materials that a crafter makes into the finished piece for whoever has the materials. An interface similar to material melding requests so the finished product could remain u/u. High quality gear also needs better stat bonuses. There, fixed!

    At the end of dungeons have an area where DoL can try their luck at bonus items (darklight ore, darklight thread for example) darklight ore, ingot, chains, plates etc would be used to make the darklight gear in different combinations that are the same throughout each category (hands, feet, bodies, etc) this also incorporates a token system because you would find a set amount of ore/thread/whatever and then they'd add some RNG for the DoL to have a chance at additional loot.

    I think it's genius-It uses all of the disciples and incorporates a token system with the possibility to get lucky.
    (0)

  7. #57
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ejiboo View Post
    tl:dr, sorry.

    I think majority of dropped gear should be materials that a crafter makes into the finished piece for whoever has the materials. An interface similar to material melding requests so the finished product could remain u/u. High quality gear also needs better stat bonuses. There, fixed!

    At the end of dungeons have an area where DoL can try their luck at bonus items (darklight ore, darklight thread for example) darklight ore, ingot, chains, plates etc would be used to make the darklight gear in different combinations that are the same throughout each category (hands, feet, bodies, etc) this also incorporates a token system because you would find a set amount of ore/thread/whatever and then they'd add some RNG for the DoL to have a chance at additional loot.

    I think it's genius-It uses all of the disciples and incorporates a token system with the possibility to get lucky.
    Nobody is going to wait on 2 dol, and in 2.0 there will likely be no rentery timer to force a wait.

    This also forces the less social to either leave game or be under-geared. I think adding an npc who can do these crafts would be required (if all dungeon items became crafts - this way crafters cant claim priority on item drops and you cant get your own gear without paying for it even though you did the work).
    (0)

  8. #58
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    Nobody is going to wait on 2 dol, and in 2.0 there will likely be no re-entry timer to force a wait...This also forces the less social to either leave game or be under-geared. I think adding an npc who can do these crafts would be required (if all dungeon items became crafts - this way crafters cant claim priority on item drops and you cant get your own gear without paying for it even though you did the work).
    I think you got some of what I said mixed up. You wouldn't have to wait on DoL for anything. My idea for them was to have the chance to obtain additional loot after the, in this case, dungeon was completed. Anyone can change to a DoL at the end and mine/harvest/fish for a RNG on additional loot. This is a perk of the armoury system.

    I think alternatively having an NPC that also did the crafting could be a great idea but at a high cost maybe 50-100k post 2.0 money.

    There's no way that crafters would get priority on the drops because everyone can use them as they would have their gear crafted through an interface that resembles how materia melds are handled now (when you have someone else do the meld for you without actually trading the items) as all of this loot, darklight [whatever] would be untradable.
    (0)

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