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  1. #591
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    ... guild wars 2 is a horrible game though... I got 80 and stopped playing completely quest system was god awful leveling was not very enjoyable... story was mediocre along with music... ITS PVE was throwing ppl at a mob until it dies without the trinity its all there was no tank and 1/4 shitty healers... PVP was just large annoying mess of fighting "anonymous" players from another dimension... I hated Guild Wars... 5 limited abilities per weapon guh... it was just one giant face desk in my eyes... specially the shitty dungeon system which is still worse then XIVs
    (1)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  2. #592
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Gw2 is the girl next door of MMOs.

    Cute always welcoming, cooks you food. Is nice to be around but you get bored sometimes.

    FF14 is the girl that ties you to the bed in handcuffs and sometimes hits you, also wears your favourite t-shirt and takes it with her when she leaves in the morning
    (4)

  3. #593
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by DubstepNinja View Post
    Gw2 is the girl next door of MMOs.

    Cute always welcoming, cooks you food. Is nice to be around but you get bored sometimes.

    FF14 is the girl that ties you to the bed in handcuffs and sometimes hits you, also wears your favourite t-shirt and takes it with her when she leaves in the morning
    And from what I have gathered here on the forums that's what FF MMO players prefer.
    (0)

  4. #594
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Xmbei View Post
    WoW does these things if you actually read the quest dialogue there is an actually story explaining what is going on. If you just hit the ? then the accept key and don't read the actually pretty well written story then yes it just seems like a kill x Y times quest but they explain the reason and what it is for. While in most WoW clones that do the kill X Y times quest have like 2 lines of context and then now go kill. Players hate that because there is no story to enrapture them into the story. I have played wow read the quest dialogue and went oh wow this makes sense and great story they give back story and it all follows each other to a quest chain conclusion at the end. Then I play TERA or AION or DCUO and the story is practically non existant in the quests or just as people say throwaway because they just tell you to go kill without a reason. At least wow does it. FFXIV Levequests are throw away because its just same things over and over again and a card is giving you very little back history. While the new sidequests added by Yoshi-P's Team has great backstory and storytelling. You think that they would do that for 1.0 and not 2.0? like 2.0 was the afterthought for Yoshi?

    Gramul this is just a statement of context from play experience lol not saying you are wrong.

    Edit: oh ya and the reason it has been labeled that and having no story just a rush to max level... I blame the rise of the TL;DR generation... Oh this quest has 3 paragraphs of dialogue/history/context F... That TL;DR, kill things... I honestly hate how lazy some people have become, I am at fault sometimes too, if I am reading a news article with a headline that interests me but 4 paragraphs in they haven't got to the meat of the article and its just fluff either I stop or skip ahead to the info I was really there to read. I just thiink that this should be consideration why people call these things throwaways, because they don't take the time to understand the world they play in.
    It's not just the basic story. It's the action of the quest itself. You can weave the most compelling excuse in the world (and I hope they do), but in the end, you still want me to go out and kill wildebeests till I get 5 horns.

    That's boring.

    At least give us the option and encouragement to play in groups. If I have someone to talk to while doing it, it makes the whole thing a great deal more interesting.
    (0)

  5. #595
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    It's not just the basic story. It's the action of the quest itself. You can weave the most compelling excuse in the world (and I hope they do), but in the end, you still want me to go out and kill wildebeests till I get 5 horns.

    That's boring.

    At least give us the option and encouragement to play in groups. If I have someone to talk to while doing it, it makes the whole thing a great deal more interesting.
    Don't worry, you'll have 24 member party contents in ARR. You'll have plenty of people to talk to.
    (3)

  6. #596
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    you still want me to go out and kill wildebeests till I get 5 horns.
    Lol, no different than killing "Wildebeests" till you level 5-7 times, Where are you getting at here? Weather or not the Quests have a compelling story or not, your still doing the same thing kill X monster so many times :P.

    Just how I see it, I'm playing Aion currently, and it still feels like I'm mindlessly grinding mobs ( if you minus the quest givers story).

    If all you got from the Quest giver was kill 10 of these Bees for 5k exp in total from the Quest giver, you could get the same amount If approach to level was to level at X camp for Y Levels, and those 10 bees could give 5k exp as well if you just killed them minus the quest.

    To me it's the same thing.
    (3)

  7. #597
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Lol, no different than killing "Wildebeests" till you level 5-7 times, Where are you getting at here? Weather or not the Quests have a compelling story or not, your still doing the same thing kill X monster so many times :P.

    Just how I see it, I'm playing Aion currently, and it still feels like I'm mindlessly grinding mobs ( if you minus the quest givers story).

    If all you got from the Quest giver was kill 10 of these Bees for 5k exp in total from the Quest giver, you could get the same amount If approach to level was to level at X camp for Y Levels, and those 10 bees could give 5k exp as well if you just killed them minus the quest.

    To me it's the same thing.
    The only issue with quests is progression itself.

    If the quests are linked in a set order, you might be on a different step from your friends/random people and not be able to do the quest at the same time.
    (0)

  8. #598
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Starlord View Post
    Lol, no different than killing "Wildebeests" till you level 5-7 times, Where are you getting at here? Weather or not the Quests have a compelling story or not, your still doing the same thing kill X monster so many times :P.

    Just how I see it, I'm playing Aion currently, and it still feels like I'm mindlessly grinding mobs ( if you minus the quest givers story).

    If all you got from the Quest giver was kill 10 of these Bees for 5k exp in total from the Quest giver, you could get the same amount If approach to level was to level at X camp for Y Levels, and those 10 bees could give 5k exp as well if you just killed them minus the quest.

    To me it's the same thing.
    But it's not the same thing. In XI you where forced to group to progress, and from that you where taught how to use your job. I reached level 50 in GLA and was in a party 5 times. None of which did I have to do anything but swamp the enemies. It was only till later that I began learning what to and what not to do. Was it the best way to go about it? Probably not. I can't say I was thrilled with grinding, but it's really not my main point.

    In any case, it's not the focus. I hold the issue that quests should be interesting. All the way through. The content of which should not just be an excuse to grind, but an actual engaging event.

    I'll use XI as an example (It's okay, I'm a doctor or something).
    In one quest, you need to wear a certain set of clothes to impress a girl to get gloves.
    In another, you have to go around advertising a hat to various NPCs.
    And in another, you have to climb a small mountain to pay respects at a grave, on monument (I forget the exact details for that one)

    And those are just a few low level starters. Later on you can do an escort mission while avoiding the sight of the person you're trying to protect.

    Quests now, are just focusing on the WoW standard. An excuse to grind, and while it's nice to have something to occupy your attention while you do it, how is it all that different from levequests? The ability to do them nonstop? You don't have to go back to the city to pick them up 4 at a time? Heck, if they just streamlined that part of it, would people even notice?

    I'd just like my quests to read and play with varied concepts. You know, make it fresh and interesting with each new adventure. An MMO can be so much more than a fast as possible run to max level to do endgame fights till the next piece of content comes out.

    Give this world some life. Make quests something actually worth spending time on.
    (0)

  9. #599
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    But it's not the same thing. In XI you where forced to group to progress, and from that you where taught how to use your job. I reached level 50 in GLA and was in a party 5 times. None of which did I have to do anything but swamp the enemies. It was only till later that I began learning what to and what not to do. Was it the best way to go about it? Probably not. I can't say I was thrilled with grinding, but it's really not my main point.

    In any case, it's not the focus. I hold the issue that quests should be interesting. All the way through. The content of which should not just be an excuse to grind, but an actual engaging event.

    I'll use XI as an example (It's okay, I'm a doctor or something).
    In one quest, you need to wear a certain set of clothes to impress a girl to get gloves.
    In another, you have to go around advertising a hat to various NPCs.
    And in another, you have to climb a small mountain to pay respects at a grave, on monument (I forget the exact details for that one)

    And those are just a few low level starters. Later on you can do an escort mission while avoiding the sight of the person you're trying to protect.

    Quests now, are just focusing on the WoW standard. An excuse to grind, and while it's nice to have something to occupy your attention while you do it, how is it all that different from levequests? The ability to do them nonstop? You don't have to go back to the city to pick them up 4 at a time? Heck, if they just streamlined that part of it, would people even notice?

    I'd just like my quests to read and play with varied concepts. You know, make it fresh and interesting with each new adventure. An MMO can be so much more than a fast as possible run to max level to do endgame fights till the next piece of content comes out.

    Give this world some life. Make quests something actually worth spending time on.
    It is the same thing. standing in one spot killing the same thing vs killing the same monsters via quest is the same thing... at the end of the day you are just killing the same thing. Also people saying well if my friend is not on X quest well just help them catch up to you then.

    You keep acting like all the quest in the current game are fetch quest when there are tons of good ones so i don't even see your point. I will say it again XI had tons of fetch quest as well you just don't remeber those cause they sucked and just using your best memories to make it look like every quest in XI was some type of grand adventure.


    The thing that kills me about people who are making complaints about quest chains in mmo's are prolly the same ones who are playing borderlands/Skyrim right now....
    (2)
    Last edited by Firon; 10-26-2012 at 02:29 AM.

  10. #600
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Firon View Post
    It is the same thing. standing in one spot killing the same thing vs killing the same monsters via quest is the same thing... at the end of the day you are just killing the same thing. Also people saying well if my friend is not on X quest well just help them catch up to you then.

    The thing that kills me about people who are making complaints about quest chains in mmo's are prolly the same ones who are playing borderlands/Skyrim right now....
    It's not the point.
    Did you even bother to read the rest of the post or did you just stop at the first sentence?

    Forget about grinding right now. Just, loose the whole concept. I'm talking about quest quality and variation.

    As for skyrim, I quit that as soon as the quests just turned into "Go into this dungeon and fetch this drum for me." over and over and over.
    But that's not important
    (0)

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