
Originally Posted by
Gramul
But it's not the same thing. In XI you where forced to group to progress, and from that you where taught how to use your job. I reached level 50 in GLA and was in a party 5 times. None of which did I have to do anything but swamp the enemies. It was only till later that I began learning what to and what not to do. Was it the best way to go about it? Probably not. I can't say I was thrilled with grinding, but it's really not my main point.
In any case, it's not the focus. I hold the issue that quests should be interesting. All the way through. The content of which should not just be an excuse to grind, but an actual engaging event.
I'll use XI as an example (It's okay, I'm a doctor or something).
In one quest, you need to wear a certain set of clothes to impress a girl to get gloves.
In another, you have to go around advertising a hat to various NPCs.
And in another, you have to climb a small mountain to pay respects at a grave, on monument (I forget the exact details for that one)
And those are just a few low level starters. Later on you can do an escort mission while avoiding the sight of the person you're trying to protect.
Quests now, are just focusing on the WoW standard. An excuse to grind, and while it's nice to have something to occupy your attention while you do it, how is it all that different from levequests? The ability to do them nonstop? You don't have to go back to the city to pick them up 4 at a time? Heck, if they just streamlined that part of it, would people even notice?
I'd just like my quests to read and play with varied concepts. You know, make it fresh and interesting with each new adventure. An MMO can be so much more than a fast as possible run to max level to do endgame fights till the next piece of content comes out.
Give this world some life. Make quests something actually worth spending time on.