Indeed..or they'll simply say "you want FFXI-2" even if that's not the notion or "you're living in nostalgia", simply because they have personal issues with a poster and refuse to see that a lot of ideas laid forth are usually something lacking in MMOs now. Very few if at all any MMO lately failed to capture a "world" feeling like XI did, probably due to almost everything being an instance that starts once you hit end-game levels..no smooth transition into content.
How many MMOs really felt like a world just by design alone? A lot of MMOs really feel like they're trying to be something they're not just to give the illusion that it's a world you're in, XI never really tried that which is why WoTG, something pretty much everyone asked for at one point, struck such a chord with people because even though the zones were "copy/paste" it still felt like you were in a different time period and a different mood. You can say this played on Nostalgia, but by design they captured the feeling of a war and something more sinister looming very well in it's design.
Whereas in Abyssea, you didn't really feel anything. This is the one thing XI did best, the atmosphere and the sense that you can really feel like these are actual locations and not just filler walkways to your instance like current MMOs.
All I meant is some players would throw themselves against an idea simply because they "don't like it" and complain.
Most ideas have merit, not all complaints do. (I wasn't calling anyone out :P)
Some people prefer the wheel and stick toy like 72-96 hour pops. (I'm against this)
Tier pops is the way to go in my opinion. Tier contents like sky, sea, znm, abyssea nm, trial of the magians.
These are the type of content I want the dev team to consider.
Oh, you want the easy stuff everyone can get so you don't cry when you get out claimed. LOL
Yes standing in one spot waiting for a mob to spawn and pressing provoke was hard.............While XI had a few challenging fights none of it was rly hard. It got to the point in XI where my ls was letting sams tank stuff the content was so easy.
There are better ways to make camping NM's difficult. Like developing a random pop system (where the monster can spawn in multiple locations)
Sitting around for days on end is not difficult, just time consuming.
Have you actually ever tried the wheel and stick toy? It's actually pretty great.
Someone mentioned it earlier, and out of pure curiosity I grabbed an old hula-hoop and a wooden dowel and just ran with it. Seriously, try it.
LMAO no I simply don't have the time to sit for 72 hours twiddling my thumbs. I've got a few nidhoggs and fefnir in my days and it really wasn't worth it for a mere short fight. Frankly speaking I think its boring so I didn't take much part in it since they often times pop out of my time zone.
Now I don't know about you, but I like to play and get things done when I log in. I'm not saying its a bad thing you enjoy doing nothing but stare at the screen for a lottery window but, if that is your kind of entertainment then I solute you.
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