Well, you could have said something akin to "there is a point at which freedom shouldn't be sacrificed for balance, as in MMORPG's achieving balance is a lost cause due to too many variables in the first place".
But instead you decided to cite Rebecca Black. Oh well.
So basicly your saying my point is not wrong but you decide to troll me because i didnt use words of your liking ?Well, you could have said something akin to "there is a point at which freedom shouldn't be sacrificed for balance, as in MMORPG's achieving balance is a lost cause due to too many variables in the first place".
But instead you decided to cite Rebecca Black. Oh well.
really can you discuss the subject at hand or do you insist to keep trolling me ?.I didnt use the sentence "in my opinion" because everything here are opinions .Is retarded to have to say it every time and even more retarded thinking something people might discuss on a matter of game development/direction is based on facts.
So here let me word it correctly for you "IN MY OPINION YOU ARE WRONG " becouse of what i said before.
There , feel better ?Now maybe you can discuss why you dont agree with me and we can both feel better at the end of the day without having to derail or go into E-thuging or insults.
Last edited by Zkieve; 04-14-2011 at 04:30 AM.


One can argue (to some degree of success) that class/job balance should be a lower priority than class/job identity.
If a Marauder can do Red Lotus wielding an Axe and have the same damage effect as Lancer wielding a Spear ... is there really any practical difference between the Marauder and Lancer in combat?? Aren't they just doing the same thing with different tools??
But one could also argue that class/job balance and class/job identity are not mutually exclusive. It doesn't have to be a zero-sum game. It is possible to achieve both to a high degree... however improbable or difficult that may be. I believe Naoki Yoshida and his team are attempting to do just that.
Completely agree.But IMO(yes im looking at you Betel)the game should let players experience the classes as they are intended first , then balance it.In the end is a much better and enjoyable experience.FFXIV is the perfect example of doing it backwards.One can argue (to some degree of success) that class/job balance should be a lower priority than class/job identity.
If a Marauder can do Red Lotus wielding an Axe and have the same damage effect as Lancer wielding a Spear ... is there really any practical difference between the Marauder and Lancer in combat?? Aren't they just doing the same thing with different tools??
But one could also argue that class/job balance and class/job identity are not mutually exclusive. It doesn't have to be a zero-sum game. It is possible to achieve both to a high degree... however improbable or difficult that may be. I believe Naoki Yoshida and his team are attempting to do just that.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals


You could say that about any two melee jobs in FFXI. Hell, you could boil it down even further and say that any class who's primary job is damage dealing are "the same thing with different tools".
Yeah, there may not be a huge technical difference between the melee jobs in FFXIV, and I would like to see some unique skills... but what it boils down to is that their goal is the same.
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