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  1. #31
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Roaran View Post
    I think many of the OP's points are moot.

    In the new system, linkshells can still operate together with little or no change in the open world. They just work together from separate parties. Same chance of loot and SP.

    Now when there are multiple Linkshells fighting over say Dodore, it is uncertain whether all parties will have their own separate chances of getting drops (meaning each group could potentially get their drops from one kill) or they all share a chance to get the one drop and only one party gets it. This, however, still changes nothing except offering everyone an opportunity to participate in the fight instead of having claim wars and watching groups kill. So in EITHER situation I see the new party and claim system better.
    I don't honestly see how that is better. Sure perhaps the system will allow everyone fighting a chance for gear but that's not all it should be about. If it would be the case then all open-world NM's would just be a boring zerg. There would be no challenge, and that is the issue here.
    (0)

  2. #32
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    call for help like in abyssea should be added.

    not saying abyssea invented call for help, but it should be used like how it is currently in abyssea for nms and crap in XIV. a lot of XI's content now fits better in XIV in my mind. :/
    (0)

  3. #33
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kazimir View Post
    I don't honestly see how that is better. Sure perhaps the system will allow everyone fighting a chance for gear but that's not all it should be about. If it would be the case then all open-world NM's would just be a boring zerg. There would be no challenge, and that is the issue here.
    I was just trying to point out that Linkshells would be unaffected by these changes. And while Open world NMs would be tackled by much larger groups, I think many people are going to enjoy NOT waiting around for other people to kill things and then spend more time trying to claim something. THAT is a stupid system, I spent 4 years doing this crap in FFXI, you do not want this to stay.

    That said, you'll still have instanced battles for your "challenge" Although its arguable whether or not any content in FFXIV has risen, or will rise, to that title.

    Edit: I would like to add, not only would linkshells be unaffected, at least negatively, say you had 18 people show up to an event in the current system. Well 3 of them would have to sit out; in the new system that wouldnt happen, no matter how many people you bring everyone can participate.
    (0)

  4. #34
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kazimir View Post
    I don't honestly see how that is better. Sure perhaps the system will allow everyone fighting a chance for gear but that's not all it should be about. If it would be the case then all open-world NM's would just be a boring zerg. There would be no challenge, and that is the issue here.
    The only thing making Nm's zerg is poor balancing, given a set party and an optimal party make up there is no reason why a fight should be as boring as standing there hitting it with your heaviest attack over and over until its dead.

    Just look at WoW encounters, they are very dynamic and anything but a zerg.
    (0)

  5. #35
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    One problem I see with claiming is that Japanese players, or players closer to Japan on the map have a higher chance of claiming a NM (or any mob that respawns) because of their shorter ping time to the servers, since they are hosted in JP. They get a huge benefit and can Provoke or attack a NM before you even see it spawn.

    What I'd like to see is a "cooldown" whereas a NM would not be able to be hit/targeted for about 1.5-2sec after spawning. That way everyone has an even chance of claiming it. If you can't even see the enemy before someone else pulls it, just because they're closer to the servers, there's no fairness in claiming.
    (0)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  6. #36
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ that would make little different, the JP players would still be able to cast provoke or claim the monster before EU and NA players.
    (0)

  7. #37
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    ^ that would make little different, the JP players would still be able to cast provoke or claim the monster before EU and NA players.
    Well, just trying to throw an idea around. I thought it would work in theory
    (0)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  8. #38
    Player
    Jin_'s Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    98
    Character
    Jin Sing
    World
    Excalibur
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Naqaj View Post
    One problem with the proposed system: it doesn't allow ad-hoc cooperative play without formal party forming.
    More simply: if I ran past you and see you're struggling with a mob, I can't actually help you kill it.
    FFXI (oh dear lord excuse the reference) had "Call for Help!" and nobody gained sp (xp was the term), not the original claimer or the people assisting. The mobs name would turn from red (claim) to yellow (Call For Help a.k.a CFH) and it would also appear on the chat log of anybody nearby (yay for 14 having a mini map).

    Also after CFH the mob would remain yellow until full health. PLEASE DON'T ALLOW CFH ON NM/HNM THIS TIME :P
    (0)

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