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  1. #1
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    Quote Originally Posted by Velhart View Post
    What is exactly in denial?
    Okay, allow me to explain. In the course of this thread, many people (*cough* starlord) denied SE's game design principle which states that FFXIV will try to standardise and standardise alone. To think otherwise was something tantamount to denial since the developers have basically stated that's all they will do with ARR on release, to which I provided evidence corroborating this. That's what I meant by denial.

    I don't mean to crush people's expectations/dreams, I was just reproducing statements made by developers. Don't shoot the messenger.

    We are not saying that 2.0 will be successful, we have no way of determining that as you have no way of knowing that it won't be successful. We can say however that it has known successful features to it that definitely gives it the potential to be a success. Where is your time machine that let you travel in the future and fully determine how this game is going to turn out? I would love to get in that machine because I am tired of waiting for this game.
    It has potential to succeed. Sure. And true no one has a time machine. But doesn't it therefore have potential to fail too?

    Yoshi once said that he believes MMOs are like themeparks, the reason his might fail is because it has only 2 dated attractions. That was the crux of my point. That it's not trying to stand out. Beyond things we had at release of 1.0 (like the armory system, crafting systems) SE just aren't pushing boundaries.

    Neptune once suggested that SE should be a market leader, rather than a market peer. And I feel like that just needs repeating. All SE are doing is resting on their laurels, imitating WoW, and while I don't think that alone will make it fail, just copying WoW's features might not bode so well and kind of reeks of a lack of ambition.

    In short, play the game before judging it. Being cynical to a game not even in alpha stage yet isn't really giving it a fair chance.
    I haven't given the game a rating out of ten yet, I was just expressing concern over their lack of ambition.
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  2. #2
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    Velhart's Avatar
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    Quote Originally Posted by bobbygunz View Post
    I haven't given the game a rating out of ten yet, I was just expressing concern over their lack of ambition.
    If completely rebuilding a game from the ground up from a previous failed installment is not considered ambition, then I don't know what is.

    Let people believe what they want, because no one can make a fair statement towards 2.0 until they get actually start playing it.
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  3. #3
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    Quote Originally Posted by Velhart View Post
    If completely rebuilding a game from the ground up from a previous failed installment is not considered ambition, then I don't know what is.

    Let people believe what they want, because no one can make a fair statement towards 2.0 until they get actually start playing it.
    Just stop talking him all he does is talk out of his ass he does the same thing in game. He just talks out of his ass. Best to ignore him.
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  4. #4
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    Quote Originally Posted by Firon View Post
    Just stop talking him all he does is talk out of his ass he does the same thing in game. He just talks out of his ass. Best to ignore him.
    I'll talk to anyone when bored enough at work.
    (1)

  5. #5
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    Quote Originally Posted by Velhart View Post
    If completely rebuilding a game from the ground up from a previous failed installment is not considered ambition, then I don't know what is.

    Let people believe what they want, because no one can make a fair statement towards 2.0 until they get actually start playing it.
    It's kind of expected of a game developer to fix their broken game, even if it does take them well over 2 years to do that. So, while our hats are off to them for fixing their broken game, it's not really that ambitious. But I suppose it's a matter of definitions. Some people could say that it's very ambitious to add in quests and instances, and almost nothing else, and to those people, that's the very dictionary-definition of ambition. But what SE are doing does come off as very safe. When "final fantasy feel" is their biggest selling point (Yoshi makes a point to say that phrase at least twice in every interview), then maybe the gameplay features are lacking.

    (This is just an expression of concern).

    And while you have to experience a game firsthand before judging it fairly, you can still make comments on the design philosophy upon which that game is based well beforehand. Which is all anyone who dissents is doing. They're just saying: "adding in quests and instancing everything isn't actually very progressive, SE, so maybe try harder in the future".

    You know, it's just a suggestion.
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  6. #6
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    Quote Originally Posted by bobbygunz View Post
    It's kind of expected of a game developer to fix their broken game, even if it does take them well over 2 years to do that. So, while our hats are off to them for fixing their broken game, it's not really that ambitious. But I suppose it's a matter of definitions.
    I dunno. Until now no other developer tried to revived a failed game like that, they never bothered. There are some titles that were supposed to receive 2.0 versions as well, but most of them are still floating in the limbo afaik and nowhere close to be released after being announced years ago. That fact alone speaks a lot I think. Of course, once again, that's just a personal thought
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  7. #7
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    Quote Originally Posted by Gokulo View Post
    I dunno. Until now no other developer tried to revived a failed game like that, they never bothered. There are some titles that were supposed to receive 2.0 versions as well, but most of them are still floating in the limbo afaik and nowhere close to be released after being announced years ago. That fact alone speaks a lot I think. Of course, once again, that's just a personal thought
    It's true that game developers don't often do this (I think Darkfall is the only game on the horizon re-releasing), but there is a level of expectation, which SE have admitted to themselves, that as a numbered FFXIV they are almost under obligation to fix the game. So while that is commendable, it isn't really ambitious, especially since they have stated on numerous occasions that their game design is a self-proclaimed WoW-clone. And I know that's a cliche to say "WoW clone" and it's almost lost all meaning, but by that I mean SE have admitted to resting on their laurels and basically doing nothing progressive for an MMORPG.

    They've thought about adding in swimming, aerial content, etc., but eventually they will have to actually stop thinking about it an add those things if they want to actually look competitive compared to other MMOs.
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  8. #8
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    Quote Originally Posted by bobbygunz View Post
    It's kind of expected of a game developer to fix their broken game, even if it does take them well over 2 years to do that. So, while our hats are off to them for fixing their broken game, it's not really that ambitious. But I suppose it's a matter of definitions. Some people could say that it's very ambitious to add in quests and instances, and almost nothing else, and to those people, that's the very dictionary-definition of ambition. But what SE are doing does come off as very safe. When "final fantasy feel" is their biggest selling point (Yoshi makes a point to say that phrase at least twice in every interview), then maybe the gameplay features are lacking.

    (This is just an expression of concern).

    And while you have to experience a game firsthand before judging it fairly, you can still make comments on the design philosophy upon which that game is based well beforehand. Which is all anyone who dissents is doing. They're just saying: "adding in quests and instancing everything isn't actually very progressive, SE, so maybe try harder in the future".

    You know, it's just a suggestion.
    Most MMO developers just shut down their game if they are in the state FFXIV was in and count their losses. SE did what no other company has done and rebuilt the game from scratch with almost everything completely new and different from the previous version. Completely tearing down 5 years worth of work to start all over again and not slowing down, sounds pretty damn ambitious to me.
    (0)