A moment of silence for the lost arts of the Thaumaturge. Gone but not forgotten.i don't get the whole "you have to be close to ws as a mage" argument at all especially since at the start of the game we had both flashfreeze and levinbolt and they were both ws that were done at range so you didn't have to get close for either.
in fact flashfreeze is one of the skills i miss most from the original thm before yoshi destroyed the class.
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And WS are not married to close range combat. If you have a weapon you should be able to use weapon skills, regardless of type.
This is a good example of a useful mage WS in theory:
http://wiki.ffxiclopedia.org/wiki/Myrkr
Would you mind showing me where in the Official Mage's Rulebook where it says mages can never use special abilities associated with their weapons? As I described earlier, there are magical weapon attacks- In fact, a majority of the weapon skills available to mage classes in XI were magical in nature. They could easily make these attacks ranged, since many of XIV's original DoM weapon attacks were ranged- even the basic weapon attack of the time was ranged and they never actually had to be in melee (and didn't actually bash enemies with the weapon like they do now). For example:The weapon being used in the animation is just due to the fact that people always complained (and rightly so I think) that mages had cool weapons but they were always sheathed. I wouldn't think there's more to that so don't go too crazy with speculationsPlus didn't we already have that discussion before? ._.;
Anyway, personally, while I wouldn't want mages to get any WS some abilities using TP to buff spells or etc. would be fine with me.
A ranged, Umbral damage attack on THM that lowers the target's magic defense for a short time. You (and other mages) then follow this with a spell combo to make the combo do additional damage. You could limit its use by having it take all TP so that is mainly used for its intended purpose, rather than for the damage directly.
In this case, the only real difference between this attack and most spells is that it is instant. It's a magic damage attack, and helps your magic nukes. I can't comprehend why people would have a problem with such an idea. They're still using magic, even though it uses their TP (which, in FFXIV, has long been more than just a physical-attack resource)
Bard even has a "spell" that costs both MP and TP- No reason other jobs couldn't have things like this too.
Aye, I had the empyreaon staff on SMN and used it regularly- Mostly solo of course, but since I often used one of the atma that happened to have regain for avatar purposes, I would occasionally be able to use it during normal activities in abyssea.
Last edited by Alhanelem; 10-24-2012 at 03:21 AM.
I thought I was cracking up when I read this post because I couldnt remember ever saying any of what you have me quoted for, then I realized it was a quote from Gokulo and not me, but it appears that I said it for some reason. I thought maybe I was sleep-responding again or something. Had me worriedWould you mind showing me where in the Official Mage's Rulebook where it says mages can never use special abilities associated with their weapons? As I described earlier, there are magical weapon attacks- In fact, a majority of the weapon skills available to mage classes in XI were magical in nature. They could easily make these attacks ranged, since many of XIV's original DoM weapon attacks were ranged- even the basic weapon attack of the time was ranged and they never actually had to be in melee (and didn't actually bash enemies with the weapon like they do now). For example:
A ranged, Umbral damage attack on THM that lowers the target's magic defense for a short time. You (and other mages) then follow this with a spell combo to make the combo do additional damage. You could limit its use by having it take all TP so that is mainly used for its intended purpose, rather than for the damage directly.
In this case, the only real difference between this attack and most spells is that it is instant. It's a magic damage attack, and helps your magic nukes. I can't comprehend why people would have a problem with such an idea. They're still using magic, even though it uses their TP (which, in FFXIV, has long been more than just a physical-attack resource)
Bard even has a "spell" that costs both MP and TP- No reason other jobs couldn't have things like this too.
Aye, I had the empyreaon staff on SMN and used it regularly- Mostly solo of course, but since I often used one of the atma that happened to have regain for avatar purposes, I would occasionally be able to use it during normal activities in abyssea.![]()
On topic though, your totally right, there isn't anything that says ws's for mages shouldnt be magical in nature, it totally makes sense if they are. I wouldn't even mind seeing them do something other than offense, like boost magical acc for the party for a short time or other things that are more defensive in nature. Anything would be better than the system as it stands now. Hell, I am still waiting for the giant statis bubble move to show up from the opening cs (for Limsa) for 1.0.
Last edited by Biggs; 10-24-2012 at 04:50 AM.
You have all nice ideas how you could pimp mages with several WSs and Abilitys which use TP, but you forget this would impact balance massively. If you just want to use your TP they can just add that some Skills like convert n eed TP to use.
convert using tp is completely different than what mages are asking for though. we will have tp in 2.0, but no skills to use the tp. i'd love to see some status effect skills like flashfreeze was an incap move that took legs out from under mobs like the great buffalo or defense/magic defense down.
http://crystalknights.guildwork.com/
Yeah they ask for alot of extra stuff for their TP, this won't work cause it will mess up balance, you would need to sacrifice their potency somewhere else or they would get OP. We got BLM and WHM in the game atm. BLM always was a range that used his magic and not his staff to damage foes, same goes for WHM. If you add now ranged WS, buff/debuff moves then these mages would get too strong and mess up balance.
OP was asking for something so he doesn't waste his TP, a possibility is that they use them for some of their skills like convert etc.
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