Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 49
  1. #31
    Player

    Join Date
    Dec 2011
    Posts
    236
    Quote Originally Posted by Shougun View Post
    Just to put it out there.



    Mages in FFXIV are lazy. :P
    My gladiator has stone and fire equipped at all times.
    (0)

  2. #32
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jaimie View Post
    My gladiator has stone and fire equipped at all times.
    ^
    |_ This person knows how to roll. ^^
    (1)

  3. #33
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    i don't get the whole "you have to be close to ws as a mage" argument at all especially since at the start of the game we had both flashfreeze and levinbolt and they were both ws that were done at range so you didn't have to get close for either.

    in fact flashfreeze is one of the skills i miss most from the original thm before yoshi destroyed the class.
    A moment of silence for the lost arts of the Thaumaturge. Gone but not forgotten.
    ...
    ...
    ...
    ...
    ...
    ...
    ...
    ...
    ...




    And WS are not married to close range combat. If you have a weapon you should be able to use weapon skills, regardless of type.
    (1)

  4. #34
    This is a good example of a useful mage WS in theory:

    http://wiki.ffxiclopedia.org/wiki/Myrkr
    (1)

  5. #35
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Biggs View Post
    The weapon being used in the animation is just due to the fact that people always complained (and rightly so I think) that mages had cool weapons but they were always sheathed. I wouldn't think there's more to that so don't go too crazy with speculations Plus didn't we already have that discussion before? ._.;
    Anyway, personally, while I wouldn't want mages to get any WS some abilities using TP to buff spells or etc. would be fine with me.
    Would you mind showing me where in the Official Mage's Rulebook where it says mages can never use special abilities associated with their weapons? As I described earlier, there are magical weapon attacks- In fact, a majority of the weapon skills available to mage classes in XI were magical in nature. They could easily make these attacks ranged, since many of XIV's original DoM weapon attacks were ranged- even the basic weapon attack of the time was ranged and they never actually had to be in melee (and didn't actually bash enemies with the weapon like they do now). For example:

    A ranged, Umbral damage attack on THM that lowers the target's magic defense for a short time. You (and other mages) then follow this with a spell combo to make the combo do additional damage. You could limit its use by having it take all TP so that is mainly used for its intended purpose, rather than for the damage directly.

    In this case, the only real difference between this attack and most spells is that it is instant. It's a magic damage attack, and helps your magic nukes. I can't comprehend why people would have a problem with such an idea. They're still using magic, even though it uses their TP (which, in FFXIV, has long been more than just a physical-attack resource)

    Bard even has a "spell" that costs both MP and TP- No reason other jobs couldn't have things like this too.

    This is a good example of a useful mage WS in theory:

    http://wiki.ffxiclopedia.org/wiki/Myrkr
    Aye, I had the empyreaon staff on SMN and used it regularly- Mostly solo of course, but since I often used one of the atma that happened to have regain for avatar purposes, I would occasionally be able to use it during normal activities in abyssea.
    (0)
    Last edited by Alhanelem; 10-24-2012 at 03:21 AM.

  6. #36
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Alhanelem View Post
    Would you mind showing me where in the Official Mage's Rulebook where it says mages can never use special abilities associated with their weapons? As I described earlier, there are magical weapon attacks- In fact, a majority of the weapon skills available to mage classes in XI were magical in nature. They could easily make these attacks ranged, since many of XIV's original DoM weapon attacks were ranged- even the basic weapon attack of the time was ranged and they never actually had to be in melee (and didn't actually bash enemies with the weapon like they do now). For example:

    A ranged, Umbral damage attack on THM that lowers the target's magic defense for a short time. You (and other mages) then follow this with a spell combo to make the combo do additional damage. You could limit its use by having it take all TP so that is mainly used for its intended purpose, rather than for the damage directly.

    In this case, the only real difference between this attack and most spells is that it is instant. It's a magic damage attack, and helps your magic nukes. I can't comprehend why people would have a problem with such an idea. They're still using magic, even though it uses their TP (which, in FFXIV, has long been more than just a physical-attack resource)

    Bard even has a "spell" that costs both MP and TP- No reason other jobs couldn't have things like this too.

    Aye, I had the empyreaon staff on SMN and used it regularly- Mostly solo of course, but since I often used one of the atma that happened to have regain for avatar purposes, I would occasionally be able to use it during normal activities in abyssea.
    I thought I was cracking up when I read this post because I couldnt remember ever saying any of what you have me quoted for, then I realized it was a quote from Gokulo and not me, but it appears that I said it for some reason. I thought maybe I was sleep-responding again or something. Had me worried

    On topic though, your totally right, there isn't anything that says ws's for mages shouldnt be magical in nature, it totally makes sense if they are. I wouldn't even mind seeing them do something other than offense, like boost magical acc for the party for a short time or other things that are more defensive in nature. Anything would be better than the system as it stands now. Hell, I am still waiting for the giant statis bubble move to show up from the opening cs (for Limsa) for 1.0.
    (0)
    Last edited by Biggs; 10-24-2012 at 04:50 AM.

  7. #37
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alhanelem View Post
    Would you mind showing me where in the Official Mage's Rulebook where it says mages can never use special abilities associated with their weapons?
    I never said there are any rules Just stated what my personal preference on the topic is.
    (1)

  8. #38
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    You have all nice ideas how you could pimp mages with several WSs and Abilitys which use TP, but you forget this would impact balance massively. If you just want to use your TP they can just add that some Skills like convert n eed TP to use.
    (1)

  9. #39
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by moriandrio View Post
    You have all nice ideas how you could pimp mages with several WSs and Abilitys which use TP, but you forget this would impact balance massively. If you just want to use your TP they can just add that some Skills like convert n eed TP to use.
    convert using tp is completely different than what mages are asking for though. we will have tp in 2.0, but no skills to use the tp. i'd love to see some status effect skills like flashfreeze was an incap move that took legs out from under mobs like the great buffalo or defense/magic defense down.
    (2)


    http://crystalknights.guildwork.com/

  10. #40
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Yeah they ask for alot of extra stuff for their TP, this won't work cause it will mess up balance, you would need to sacrifice their potency somewhere else or they would get OP. We got BLM and WHM in the game atm. BLM always was a range that used his magic and not his staff to damage foes, same goes for WHM. If you add now ranged WS, buff/debuff moves then these mages would get too strong and mess up balance.

    OP was asking for something so he doesn't waste his TP, a possibility is that they use them for some of their skills like convert etc.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast