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  1. #21
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by NadienKirisame View Post
    You do know you start will full TP in ARR right? So you do not need to fight at all to use your WS if they use TP... also TP will regen sort of like MP does and not though auto attacking...

    The cat is bemused =-.-=
    Yeah, I'd agree with you Moriandrio if TP actually worked in 2.0 like it does in 1.0.

    You dont even get TP for meleeing anymore. Mages using tp isnt so crazy now.
    (1)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by moriandrio View Post
    Simple reason cause you need to melee for them, and as a mage you will always try to stay on range.
    Except that's false. You don't need to melee for them. You *start with full TP* in ARR. You also hold your weapon while casting unlike the current version and in XI. Therefore, it's completely valid for there to be a use for TP, especially since you no longer gain TP for melee hits nor do you receive it for taking damage.

    Even if TP wasn't changing in ARR, you don't need to melee to get TP in the current version. I build up tons of TP over time (a lot more than in XI) just doing my job as I normally would, simply because of the occasional hits I take (and enemy attacks give substantially more TP than they did in XI) and in rare cases, because the bard accidentally hit me with TP song. in some events I often end up with full TP for a good portion of a fight. Who are you to say I shouldn't be able to do anything with the resource the game gives me?

    Also, not all "mage" jobs have to stay at range. Take Blue mage for instance. There is no hard and fast rule that says no mage can ever use weapons, nor is there a hard and fast rule that says all "mages" must always be far away. It is extremely stereotypical to say that all users of magic must be weak bodied cripples that can never swing a weapon.
    (1)
    Last edited by Alhanelem; 10-23-2012 at 05:23 AM.

  3. #23
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    You still need to go in melee range with a mage, and on alot boss fights this can and prolly will kill you very fast as mage, so its not really an option.

    Talking about BLU makes no sense, BLU was a melee mage and we don't have on in FFXIV and it doesnt seems like we gonna get one soon
    (0)
    Last edited by moriandrio; 10-23-2012 at 05:24 AM.

  4. #24
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by moriandrio View Post
    You still need to go in melee range with a mage, and on alot boss fights this can and prolly will kill you very fast as mage, so its not really an option.

    Talking about BLU makes no sense, BLU was a melee mage and we don't have on in FFXIV and it doesnt seems like we gonna get one soon
    So instead of thinking about how it could work it is just flat out this will not work?? really now... no creative mind at all...

    Also who says the WS has to be a melee attack? I am sure ARC/BRD has ranged WS... and nothing says a mage cannot have a ranged WS attack the steals MP from the target...

    Instead of just pushing the idea out all together why not try to think of ways it could actually work...

    The cat is bemused =-.-=
    (2)

  5. #25
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by moriandrio View Post
    You still need to go in melee range with a mage, and on alot boss fights this can and prolly will kill you very fast as mage, so its not really an option.

    Talking about BLU makes no sense, BLU was a melee mage and we don't have on in FFXIV and it doesnt seems like we gonna get one soon
    Blue mage is still a mage. And it breaks a lot of the traditional mage rules. Therefore, I have no problem with the "rules" being bent further. Flare, a popular AoE spell, requires the BLM to be close to the enemies he wishes to damage with it. Blizzara also requires this. Therefore, BLMs can not always always be at maximum range. Finally, weapon skills don't have to be melee. The original version of the game saw both THM and CNJ launching bolts of magic energy from their weapons at targets. I see nothing wrong with this and I was a bit saddened when it was taken out.
    (2)

  6. #26
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    The weapon being used in the animation is just due to the fact that people always complained (and rightly so I think) that mages had cool weapons but they were always sheathed. I wouldn't think there's more to that so don't go too crazy with speculations Plus didn't we already have that discussion before? ._.;
    Anyway, personally, while I wouldn't want mages to get any WS some abilities using TP to buff spells or etc. would be fine with me.
    (0)

  7. #27
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I don't mind not using my staff, I like having it on my back and casting with my bare hands.

    In my opinion, I wouldn't want weaponskills as a black mage. I don't like getting close to mobs at all. Seeing melees get one/two shotted cause they are close, I am not in the mood of screwing over my overall damage to do that doesn't need to be done. Of course, if it will restore a good chunk of MP because of it, then the risk may be worth it.
    (0)

  8. #28
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    I don't mind not using my staff, I like having it on my back and casting with my bare hands.

    In my opinion, I wouldn't want weaponskills as a black mage. I don't like getting close to mobs at all. Seeing melees get one/two shotted cause they are close, I am not in the mood of screwing over my overall damage to do that doesn't need to be done. Of course, if it will restore a good chunk of MP because of it, then the risk may be worth it.
    I would actually like to see them do something new with tp for mages besides using it for weaponskills. Your totally right, mages (traditional ones anyway) shouldn't be in melee. Instead we could see abilities that trade tp for mp, use it to boost the next spell, use it as a one time source of mp, ect. I just don't want to play ARR as a mage looking at a full tp bar that does nothing for me.
    (0)

  9. #29
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i don't get the whole "you have to be close to ws as a mage" argument at all especially since at the start of the game we had both flashfreeze and levinbolt and they were both ws that were done at range so you didn't have to get close for either.

    in fact flashfreeze is one of the skills i miss most from the original thm before yoshi destroyed the class.
    (2)


    http://crystalknights.guildwork.com/

  10. #30
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Just to put it out there.



    Mages in FFXIV are lazy. :P
    (4)

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