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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by moriandrio View Post
    No it says "You could have used search function and posted in an existing thread instead of opening a new one cause of lazyness"
    Search + Forums + Users = lol

    Besides the search function sucks- having actually used it before..
    (1)

  2. #12
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Biggs View Post
    Will mages continue to needlessly gather tp in 2.0? I ask because the new version seems to require that you have your weapon out when casting, and this got me thinking that may be for some other reason than to stop us from recovering mp in battle. I would love to see tp reincorporated into the mage classes in some way. And if it isn't, will we still gather it in combat needlessly?

    Acceptable responses include:

    No
    Yes
    and: You will continue gathering tp for no reason in 2.0 and LIKE it!
    I'm not really a fan of having a third limitation to casting. They could implement weaponskills, like ffxi, that aren't really used in party play but can be useful solo. If it was for something like limits breaks it would be pointless because mages would always have 1k to when performing one.
    (1)

  3. #13
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Oh really? If you could just point me in the direction of the thread you read where a dev responded to this issue Alhan....
    (2)
    Last edited by Biggs; 10-23-2012 at 02:56 AM.

  4. #14
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by moriandrio View Post
    No it says "You could have used search function and posted in an existing thread instead of opening a new one cause of lazyness"
    I did actually, and there has been no dev response on this. Hence the purpose of the post on it. Care to talk about the op or did you just jump in here long enough to illuminate us all with your charming disposition?
    (2)

  5. #15
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ryans View Post
    I'm not really a fan of having a third limitation to casting. They could implement weaponskills, like ffxi, that aren't really used in party play but can be useful solo. If it was for something like limits breaks it would be pointless because mages would always have 1k to when performing one.
    I would love to see them use it as a means of last resort. Say for instance boosting how much damage holy does or something. Certainly it would be foolish to have mages wanting to run up and start hitting fools with their weapon in a party, but having some ace in the whole skill to get you out of a jam would be sweet.
    (1)

  6. #16
    Player
    gahoo's Avatar
    Join Date
    Mar 2011
    Posts
    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    how about a spell (which costs MP) that gives TP to a party member?
    (0)

  7. #17
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Biggs View Post
    I did actually, and there has been no dev response on this. Hence the purpose of the post on it. Care to talk about the op or did you just jump in here long enough to illuminate us all with your charming disposition?
    Oh so you think if you just open enough new threads you will get dev answers....
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Ryans View Post
    I'm not really a fan of having a third limitation to casting. They could implement weaponskills, like ffxi, that aren't really used in party play but can be useful solo. If it was for something like limits breaks it would be pointless because mages would always have 1k to when performing one.
    Why are weapon skills for mages so taboo to you? Weapon skills can and have been be magical in nature.
    (1)

  9. #19
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Why are weapon skills for mages so taboo to you? Weapon skills can and have been be magical in nature.
    Simple reason cause you need to melee for them, and as a mage you will always try to stay on range.
    (0)

  10. #20
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by moriandrio View Post
    Simple reason cause you need to melee for them, and as a mage you will always try to stay on range.
    You do know you start will full TP in ARR right? So you do not need to fight at all to use your WS if they use TP... also TP will regen sort of like MP does and not though auto attacking...

    The cat is bemused =-.-=
    (3)

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