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  1. #91
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Cairdeas View Post
    The Equipped item for Conjurer and Thaumaturge are the Focus, their real weapon is their Delivery of magic which is Circle or Cone AOE respectively.
    No... Their equipped items are staves, radicals, and scepters. Traits of the Thaumaturge and Conjurer JOBS (which are limited to those weapons) are the shape of their AoE casting.

    I'm sorry, but you don't work for SE, you don't have a time machine, and I highly doubt you are some type of spy... You can speculate but there's no way you know exactly what SE was intending when they created the armoury system. It could very easily just mean "one weapon per job", which could be a big failing point to a lot of people.

    I mostly like you, I like a lot of your ideas, and part of me wants to get behind them, but you really come across as too forceful with your opinions. Your opinions are not facts.
    (0)

  2. #92
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Was waiting for bluegartr or /b/ to pop up...and both in one post, well played sir.

    I'm not sure what people are argue'ing (sp) about anymore. Wouldn't it be great if everybody pooled all their idea's together and made a 20,000 person strong thread instead of bickering? That's just my thoughts. Talent tree's are very feasible in carpe's system, we've just been referring to it by a different name. And carpe's system fits really well into kuro's system. Why the fight?

    And the whole only one job should have one role? That's garbage, its outdated and needs to go away.
    (0)

  3. #93
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Abriael View Post
    Viable != being defined by the role of tanking.
    There are classes that are tanks, and classes that can be viable for tanking in situational instances due to the utsusemi exploit and similar. That doesn't make them tanks.

    God forbid we end up in FFXIV in the aberrant situation in which specialized tanks may be excluded from their own role because they deal less damage
    Thief/Dancer doesn't have Utsusemi. 0.o How can it abuse it.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #94
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Anathiel View Post
    And the whole only one job should have one role? That's garbage, its outdated and needs to go away.
    Because that role is needed in an extremely limited number for each situation, unlike every other role. This means that the more jobs are able to perform that role, the more people that are *specialized* in that simply won't have a role.

    Quote Originally Posted by Cairdeas View Post
    Thief/Dancer doesn't have Utsusemi. 0.o How can it abuse it.
    You missed the "and similar" part.
    (0)

  5. #95
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Cairdeas View Post
    Inversely Rangers are not limited to bows, Guns, crossbows, or throwing weapons though.
    They are not traditionally. But it wouldn't bother me or, eventually, what I speculate as the majority of everyone else who plans on using a bow as a ranger.
    (0)

  6. #96
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    From a designer/balance perspective. One job having one clearly defined role is a lot easier to manage content around. Than trying to plan for the unlikely combos that came out of FFXI.

    DRK/NIN, NIN/DRK, BRD/NIN, RDM/WAR etc tanking Tiamat. <---- I've seen all of this first hand - not making this up.
    (0)

  7. #97
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jericho View Post
    They are not traditionally. But it wouldn't bother me or, eventually, what I speculate as the majority of everyone else who plans on using a bow as a ranger.
    I always used guns and Xbows as ranger so if it was limited to bows. especially after a Crossbow or Gun Weapon class was Released, I'd be a little upset. I don't think we need a system that segregates one part of the Job system from one part of the Armoury System and instead they all can mesh in what ever pattern you want. Some might not be effective as others but thats up to the players to decide not the developer at that point.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #98
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Sounds like specialisation to me. (hopefully not sub jobs)

    Conjurer - White Mage, Black Mage, Summoner (maybe one day)
    Pugilist - White monk, Thief, Pirate
    Gladiator - Dark Knight, Paladin

    And so on.
    (0)

  9. #99
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kurokikaze View Post
    From a designer/balance perspective. One job having one clearly defined role is a lot easier to manage content around. Than trying to plan for the unlikely combos that came out of FFXI.

    DRK/NIN, NIN/DRK, BRD/NIN, RDM/WAR etc tanking Tiamat. <---- I've seen all of this first hand - not making this up.

    Ingenuity and Imagination should be fertilized not napalmed.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #100
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Cairdeas View Post
    Ingenuity and Imagination should be fertilized not napalmed.
    LOL that is all.
    (0)

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