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  1. #131
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Soukyuu View Post
    Mathematically, it's the same system. The only difference was the maximum amount your exp gets reduced over time and the exp level, which is a change of a variable.

    It does not change the fact you earn "more" exp after taking a break than if you would continue to level constantly.
    All that changes is the base level of exp and the boost rate being inverted, thus appearing to be a bonus.

    It's like saying "your bow does less damage when the target is near you" vs "you do more damage if the target is further away". The later sounds like you're getting "more".
    Mathematically it's not.

    Fatigue system: Experience is reduced to nothing if you played a single class too much in a specific time frame.

    Rested system: Experience is boosted 50% for the remainder of the bonus, then it goes back to being 100%.

    Yes, obviously, if you played for an hour once a week, you wouldn't hit the fatigue, but that still doesn't change that they are two completely different systems, and one is CLEARLY worse than the other.
    (4)

  2. #132
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    The problem is that between the two systems we had exp system changes so you can't really directly compare the two. If, e.g. the system did not change, then you could guess the scenario by Soukyuu would simply mean that w/o fatigue you got the same exp as you do with rested. Of course it could also be the other way around. But in the end the speed of getting exp would be the same. But since you can't directly compare the numbers then you can't really argue one or the other I think.
    (2)

  3. #133
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I think Tanaka did good on a conceptual level with the game, it had alot of unique aspects and I know he was trying to separate the game from other MMO's and FF games, unfortunately I think that's also how the game backfired at launch.

    Excluding those dumbasses who thought FFXIV would be a carbon copy of FFXI, it had very little of an FF feel to it, I know Tanaka said he was trying to break away from the traditional FF game, but aside from the similarities of the races and some mobs it really lacked that touch that always brought people back for more.

    Then we get a "You got Tanaka'd" in beta, basically disregarding alot of input from players about the major flaws of the game's design. While one might excuse him due to time constraints, Tanaka has always had a history of disregarding player input FFXI and and is known to be extremely slow at fixing looming problems unless they were utterly game-breaking and even then they tended to be slow (cough*salvage dupe*cough).

    Don't get me wrong, I think of Tanaka as a man of great vision, but his vision has always been very narrow in the eye's of players where he spent too much time looking at the goal of the finished product as he saw it rather than what his customers did.
    (0)
    Last edited by SwordCoheir; 10-22-2012 at 12:38 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #134
    Player
    Dagr81's Avatar
    Join Date
    Feb 2012
    Posts
    106
    Character
    Lord Derpington
    World
    Leviathan
    Main Class
    Miner Lv 50
    did they ever say why the game was release when it was?
    i would have liked to see what his final vesion was or at less read about it

    someone made a good point about the game not seeming like a ff game and its true
    but what is FF (its defferent all the time) is that what he was going for but he missed the elements that had to stay
    ffxiv should have never used reskinned ffxi races matter fact maybe it should not have been call a ff at all

    my impressioin of the game was korean mmo when it 1st came out
    even some of those games have/had more substance than ffxiv

    i am not goign to hate on tanka to much because well we all makes mistakes
    and at less he did not stick to the normal rehashing mmo designes for his mmo
    (0)

  5. #135
    Player
    auritribe's Avatar
    Join Date
    Jan 2012
    Posts
    233
    Character
    Silent Protagonist
    World
    Hyperion
    Main Class
    Thaumaturge Lv 8
    Quote Originally Posted by SwordCoheir View Post
    I think Tanaka did good on a conceptual level with the game, it had alot of unique aspects and I know he was trying to separate the game from other MMO's and FF games, unfortunately I think that's also how the game backfired at launch.

    Excluding those dumbasses who thought FFXIV would be a carbon copy of FFXI, it had very little of an FF feel to it, I know Tanaka said he was trying to break away from the traditional FF game, but aside from the similarities of the races and some mobs it really lacked that touch that always brought people back for more.

    Then we get a "You got Tanaka'd" in beta, basically disregarding alot of input from players about the major flaws of the game's design. While one might excuse him due to time constraints, Tanaka has always had a history of disregarding player input FFXI and and is known to be extremely slow at fixing looming problems unless they were utterly game-breaking and even then they tended to be slow (cough*salvage dupe*cough).

    Don't get me wrong, I think of Tanaka as a man of great vision, but his vision has always been very narrow in the eye's of players where he spent too much time looking at the goal of the finished product as he saw it rather than what his customers did.
    Stop trying to defend his decisions, or rather lack thereof. It's clear that he flat out didn't give a crap about the game, he has practically said so himself.
    (3)

  6. #136
    Player
    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by auritribe View Post
    Stop trying to defend his decisions, or rather lack thereof. It's clear that he flat out didn't give a crap about the game, he has practically said so himself.
    Indeed... btw your sig reminds me of Touhou
    (0)

  7. #137
    Player

    Join Date
    Jan 2012
    Posts
    523
    Everyone have a right to their own opinion but I will never understand how people can defend his decisions. Pretty much every design choice at launch worked against the player. No ward, you had to browse every bazaar or shout for an item and hope someone responded, when the wards came they were crap, now you had to go check a bunch of bazaars on NPCs, then we finally got search, now search for the item... and then run to the NPC with a star over its head and check which one had the cheapest. Until Yoshi came and made it so that we could buy directly from the menu, or was that Tanakas team?

    The exp, if you played too much the game said sssssssssssstop it! You shall not pass! You could only do 7 leves a day or so. You gained exp throughout the fight and not at the end, interesting idea but failed (example of how unique ideas aren't always good).

    The interface, I don't think I have to tell you how bad the interface was. I'll just show you. http://www.youtube.com/watch?v=7EaGvRv6jqw it's a little faster now but still horrible and slow.

    Tanaka seemed to like to punish players rather than reward them and when they finally succeed with something they feel rewarded. Like a prisoner who get abused all the time finally get that tiny piece of bread and then smile like Ace Ventura when he gets the flag from that Football player.

    But what did Tanaka good? Well like people have said, the armory system and that's pretty much it IMO. But that one good thing does not make the rest of his crap ok.

    People like new and unique ideas but they have to work and in MMOs they have to really work. Some things have become a standard because they have been developed, tried and tested over many many years. Like the MMO interface, you don't just come and change it to something else just to be original. Stuff like right-clicking on a item to have it show up in the chat log for others to hover their mouse over and see everything about it, that's a STANDARD thing in modern MMOs.

    Getting the basics right is critical for a MMO, that is of course not enough but that is your ground to stand on and build your original game from that. And that does not always help either, sometimes you just have an idea that the majority don't care about. SWTOR had some pretty interesting ideas I have never seen in other MMOs, everything was voice acted (probably why everything took so long to release), everyone in the party had a chance to affect the outcome of a CS and they had jedis ffs. So why did it fail? Probably because it felt like a singleplayer game and not a MMO, during my time there I rarely did anything with others, not because I didn't want to but because I didn't have to, yes I can hear Rokien shouting "that's what I'm saying!", but no you can't go to the other extreme either. You have to find a balance.

    Tanaka had ideas but they were ideas that might have worked 10 years ago. How many new players buy FFXI today and start playing it compared to WoW or GW2? I doubt Tanaka even saw other MMO games as competition.

    TLDR: Tanaka is/was stuck in the past and it bit him in the ass. Sucks for you guys who liked his ideas but times move on and so have MMO games. Todays MMO players are not like we were back when FFXI released, a few might look for that hardcore MMO game but for expensive MMOs like FFXIV they need to get as many people as possible.

    But yeah, I fully expect the usuals to not agree with it, don't know why I even typed all that but since I did I'm not deleting it and pressing quick reply instead.
    (3)
    Last edited by Lirion; 10-22-2012 at 04:18 AM.

  8. #138
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    UI was nice, very appealing, worked - Just bad coding

    MOST of your guys issue with the game could have been fixed with better coding and structure. Sadly, they were slacking in that department.

    "TLDR: Tanaka is/was stuck in the past and it bit him in the ass. Sucks for you guys who liked his ideas but times move on and so have MMO games. Todays MMO players are not like we were back when FFXI released, a few might look for that hardcore MMO game but for expensive MMOs like FFXIV they need to get as many people as possible."

    Yoshi is stuck in the past for bringing in Crystal tower, card games, chocobo raising, quest grinding, instances, quest hubs.

    Man people have terrible perception of past, present and future.
    (0)
    Last edited by Rokien; 10-22-2012 at 04:27 AM.

  9. #139
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    Join Date
    Jan 2012
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    523
    Quote Originally Posted by Rokien View Post
    UI was nice, very appealing, worked - Just bad coding

    MOST of your guys issue with the game could have been fixed with better coding and structure. Sadly, they were slacking in that department.
    No the UI was bad, sucked balls for mouse and keyboard and it was bad for controller as well. The design was the problem even if bad coding made it worse.

    How is he stuck in the past? Have you seen how those things are implemented? Can I see your crystal ball? This is a FINAL FANTASY MMO, bringing things from other FF games just makes sense.

    Then we should say he is stuck in the past for bringing chocobos, for using Moogles, they were all in past FF games. We should also call every FF game with Cid and FF monsters in it to be stuck in the past.
    (0)
    Last edited by Lirion; 10-22-2012 at 04:32 AM.

  10. #140
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rokien View Post
    UI was nice, very appealing, worked - Just bad coding

    (7)
    Last edited by KiriA500; 10-22-2012 at 04:46 AM.

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