Results 1 to 10 of 213

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    UI was nice, very appealing, worked - Just bad coding

    MOST of your guys issue with the game could have been fixed with better coding and structure. Sadly, they were slacking in that department.

    "TLDR: Tanaka is/was stuck in the past and it bit him in the ass. Sucks for you guys who liked his ideas but times move on and so have MMO games. Todays MMO players are not like we were back when FFXI released, a few might look for that hardcore MMO game but for expensive MMOs like FFXIV they need to get as many people as possible."

    Yoshi is stuck in the past for bringing in Crystal tower, card games, chocobo raising, quest grinding, instances, quest hubs.

    Man people have terrible perception of past, present and future.
    (0)
    Last edited by Rokien; 10-22-2012 at 04:27 AM.

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Rokien View Post
    UI was nice, very appealing, worked - Just bad coding

    MOST of your guys issue with the game could have been fixed with better coding and structure. Sadly, they were slacking in that department.
    No the UI was bad, sucked balls for mouse and keyboard and it was bad for controller as well. The design was the problem even if bad coding made it worse.

    How is he stuck in the past? Have you seen how those things are implemented? Can I see your crystal ball? This is a FINAL FANTASY MMO, bringing things from other FF games just makes sense.

    Then we should say he is stuck in the past for bringing chocobos, for using Moogles, they were all in past FF games. We should also call every FF game with Cid and FF monsters in it to be stuck in the past.
    (0)
    Last edited by Lirion; 10-22-2012 at 04:32 AM.

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Lirion View Post
    No the UI was bad, sucked balls for mouse and keyboard and it was bad for controller as well. The design was the problem even if bad coding made it worse.

    How is he stuck in the past? Have you seen how those things are implemented? Can I see your crystal ball? This is a FINAL FANTASY MMO, bringing things from other FF games just makes sense.

    Then we should say he is stuck in the past for bringing chocobos, for using Moogles, they were all in past FF games. We should also call every FF game with Cid and FF monsters in it to be stuck in the past.
    Why would he implement something from the past then? Thats pretty stuck in the past if you ask me.

    Why would he implement something from another game that's old, that's pretty much in the past if you ask me.

    OH BUT IT'S OK if it's not ffxi, gotcha!
    (2)

  4. #4
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Rokien View Post
    Why would he implement something from the past then? Thats pretty stuck in the past if you ask me.

    Why would he implement something from another game that's old, that's pretty much in the past if you ask me.

    OH BUT IT'S OK if it's not ffxi, gotcha!
    Who said anything about not bringing stuff from FFXI? I wouldn't mind if Sky/Sea came to FFXIV and what do you smoke exactly? The jobs are all from FFXI. Warrior, paladin, black mage, white mage and now he's bringing summoner.

    Bringing content from past games and implementing them into the MMO world is not the same as making the game play like past games.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Lirion View Post
    Who said anything about not bringing stuff from FFXI? I wouldn't mind if Sky/Sea came to FFXIV and what do you smoke exactly? The jobs are all from FFXI. Warrior, paladin, black mage, white mage and now he's bringing summoner.

    Bringing content from past games and implementing them into the MMO world is not the same as making the game play like past games.
    and you say tanaka is living in the past LOL tanaka didn't have those things in 1.0, what are you smoking.

    Tanaka brought us awesome nms, Yoshi gave us scrap nms just like EVERY mmo in the PAST.

    And you talk about play, Yoshi is doing AA(auto attack) Talk about living in the past~
    (1)
    Last edited by Rokien; 10-22-2012 at 05:04 AM.

  6. 10-22-2012 05:02 AM

  7. #7
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Rokien View Post
    and you say tanaka is living in the past LOL tanaka didn't have those things in 1.0, what are you smoking.

    Tanaka brought us awesome nms, Yoshi gave us scrap nms just like EVERY mmo in the PAST.

    And you talk about play, Yoshi is doing AA(auto attack) Talk about living in the past~
    Yeah Tanaka brought us unbalanced classes and physical levels that made no sense at all.

    What NM are you talking about exactly? There weren't even any at launch and when they came there were nothing amazing with them. You also have to understand that Yoshi decided to remake the game from the ground up, he had to really motivate the team to create stuff for this version knowing that it was all going to be deleted. This is not Yoshis game, he was just trying to keep it on lifesupport until ARR was ready. How many times have he said "Sorry, the limitations of the current engine...."?

    And AA was added because the majority wanted it so blame that on the community and Yoshi for listening, but I guess he should only listen to you?
    (3)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Lirion View Post
    Yeah Tanaka brought us unbalanced classes and physical levels that made no sense at all.

    What NM are you talking about exactly? There weren't even any at launch and when they came there were nothing amazing with them. You also have to understand that Yoshi decided to remake the game from the ground up, he had to really motivate the team to create stuff for this version knowing that it was all going to be deleted. This is not Yoshis game, he was just trying to keep it on lifesupport until ARR was ready. How many times have he said "Sorry, the limitations of the current engine...."?

    And AA was added because the majority wanted it so blame that on the community and Yoshi for listening, but I guess he should only listen to you?
    I didn't say the game was ready at launch, I agree with that. I think tanaka was stupid to release the game as it was, but I'm not stupid enough to ignor the fact that if it was working as intended, it would have been a hit. And what nms? Oh, idk the big ones?

    Also people don't know what they want, sure it sounds nice at first but when people play the final product and get tired of it with in months or a year, they will wish they said something different.

    And AA is a terrible system that I did not want.
    (1)

  9. #9
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Rokien View Post
    Why would he implement something from the past then? Thats pretty stuck in the past if you ask me.

    Why would he implement something from another game that's old, that's pretty much in the past if you ask me.

    OH BUT IT'S OK if it's not ffxi, gotcha!
    WTF you talking about? Tanaka copy pasted FFXI and look how it went ... same races and looks,same mobs, same 3 main cities with their color and theme just like FF11 etc etc etc.
    (0)

  10. #10
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rokien View Post
    UI was nice, very appealing, worked - Just bad coding

    (7)
    Last edited by KiriA500; 10-22-2012 at 04:46 AM.