Quote Originally Posted by KiriA500 View Post
No...

Rested experience is an added bonus on top of regular experience. The regular experience is based off the mob level, and your level. No matter what, you'll get a set amount of experience based off what you kill.

Fatigue was regular experience being reduced to nothing, forcing you to switch classes. This is nothing like the system we have now.
Mathematically, it's the same system. The only difference was the maximum amount your exp gets reduced over time and the exp level, which is a change of a variable.

It does not change the fact you earn "more" exp after taking a break than if you would continue to level constantly.
All that changes is the base level of exp and the boost rate being inverted, thus appearing to be a bonus.

It's like saying "your bow does less damage when the target is near you" vs "you do more damage if the target is further away". The later sounds like you're getting "more".