Quote Originally Posted by Soukyuu View Post
Which just proves it was presented well.

The idea is still you get X exp from a mob, which reduces over time, resulting in (X - Y_t) exp.
If you present this as a bonus (guardian aspect, rested XP), there are more chances people will accept the system unlike a negatively formulated system (fatigue)
No...

Rested experience is an added bonus on top of regular experience. The regular experience is based off the mob level, and your level. No matter what, you'll get a set amount of experience based off what you kill.

Fatigue was regular experience being reduced to nothing, forcing you to switch classes. This is nothing like the system we have now.