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Thread: DoH Bonecraft

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  1. #25
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by IBloodmoon View Post
    They have said a lot of things that have been changed, dropped, or forgotten. There's no reason to force limitations on one set on Disciplines and not on another.
    having every single job class at max level doesn't significantly impact your ability to make money, at least not in a positive way. if anything it's negative because you have to spend that much more gearing up additional classes. having every single crafting and gathering class at max level, on the other hand, *very significantly* impacts your ability to make money and participate in the game economy. the two examples aren't equivalent whatsoever. your logic fails.

    furthermore, the idea of DoH specialization wouldn't prevent you from having all DoH classes at max level. it would only prevent you from making a certain (likely very small) set of items endemic to that specialization alone. for example: taking a hart guisarme and adding some U/U material that drops from a new raid to make a new, stronger lance.

    with everyone being able to have every DoH at max level, there's no variance and little interplay between players in the economy. everyone just makes what they need and sells whatever is the hottest thing. specialization would make certain items more rare since the number of people who can make it would decrease, and as a result the value of those items would increase.

    this would actually make your crafting skills a little more in demand since there would be less supply.

    i don't see how this could possibly be a bad thing.
    (3)
    Last edited by fusional; 10-21-2012 at 09:41 PM.