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Thread: DoH Bonecraft

  1. #21
    Quote Originally Posted by Hiruke View Post
    Cool story, bro. Any compelling reason why they should split up goldsmith recipes into two classes?
    "Cool story, bro" want to explain why they split up and rearranged the elemental table between THM and CNJ mean while leaving out previously used attack spells altogether (Water)? It honestly makes much more sense for there to be a "Bonecraft" profession to utilize the bones/scales more so than BSM/GSM/ARM utilizing them. Goldsmith in general is a jeweler that deals in fine gems and metals..not really the random teeth from wolves.
    (0)

  2. #22
    Player
    VitoScaletta's Avatar
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    Zilo Zilla
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    Cactuar
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    Armorer Lv 50
    I wonder how many times a dev suggested something and yoshi turned and yelled

    THIS
    ISN'T
    FFXI!
    (3)

  3. #23
    Player
    Alderton's Avatar
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    Alderton Morris
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    Cactuar
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    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    ..not really the random teeth from wolves.
    (7)

  4. #24
    Player
    Rosalie's Avatar
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    Character
    Rosalie Braden
    World
    Hyperion
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    Gladiator Lv 50
    No. This is definitely GSM territory. When the game launched, there was a key item 'bonecarving manual' goldsmiths had to buy with guildmarks in order to work with bone/coral.
    (3)
    GLD is not GLA! But apparently, it IS GSM!

  5. #25
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    Quote Originally Posted by fusional View Post
    this is actually something i'd like to see implemented. letting everyone level every DoH is fine, but later they can add specializations that allow you to pick one specialization to craft exclusive things that a non-specialized person can't.
    If they only allow one specialization as a DoH, then they should only allow you to have one job a a battle class. I really don't want to have to level 8 mules to specialize in all the DoH jobs.
    (3)

  6. #26
    Player
    Gokulo's Avatar
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    Character
    Teisha Linne
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by IBloodmoon View Post
    If they only allow one specialization as a DoH, then they should only allow you to have one job a a battle class. I really don't want to have to level 8 mules to specialize in all the DoH jobs.
    They already said ages ago that with time they will somehow limit how many craft you can 'maximize' or 'specialize' in though, so that wouldn't be so surprising. DoH classes were always a different kind of beast, not really comparable to battle classes.
    (1)

  7. #27
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    Quote Originally Posted by Gokulo View Post
    They already said ages ago that with time they will somehow limit how many craft you can 'maximize' or 'specialize' in though, so that wouldn't be so surprising. DoH classes were always a different kind of beast, not really comparable to battle classes.
    They have said a lot of things that have been changed, dropped, or forgotten. There's no reason to force limitations on one set on Disciplines and not on another.
    (3)

  8. #28
    Player
    WHS's Avatar
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    Character
    Lord Rulkar
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    Hyperion
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    Thaumaturge Lv 60
    I'm fine with GSM the way it is. Don't need another damn craft to go level. Leave GSM as it is.
    (4)

  9. #29
    Player
    fusional's Avatar
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    Veto Bahamut
    World
    Fenrir
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    Archer Lv 1
    Quote Originally Posted by IBloodmoon View Post
    They have said a lot of things that have been changed, dropped, or forgotten. There's no reason to force limitations on one set on Disciplines and not on another.
    having every single job class at max level doesn't significantly impact your ability to make money, at least not in a positive way. if anything it's negative because you have to spend that much more gearing up additional classes. having every single crafting and gathering class at max level, on the other hand, *very significantly* impacts your ability to make money and participate in the game economy. the two examples aren't equivalent whatsoever. your logic fails.

    furthermore, the idea of DoH specialization wouldn't prevent you from having all DoH classes at max level. it would only prevent you from making a certain (likely very small) set of items endemic to that specialization alone. for example: taking a hart guisarme and adding some U/U material that drops from a new raid to make a new, stronger lance.

    with everyone being able to have every DoH at max level, there's no variance and little interplay between players in the economy. everyone just makes what they need and sells whatever is the hottest thing. specialization would make certain items more rare since the number of people who can make it would decrease, and as a result the value of those items would increase.

    this would actually make your crafting skills a little more in demand since there would be less supply.

    i don't see how this could possibly be a bad thing.
    (3)
    Last edited by fusional; 10-21-2012 at 09:41 PM.

  10. #30
    Player
    Felis's Avatar
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    Gridania
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    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Punainen View Post
    AND LETS HAVE A BOOKBINDER CLASS WHERE ALL THEY DO IS CRAFT BOOKS!! ...How about no?
    Why not?
    arcanist books, exp scrolls, maps, notizes, recipes, wallpapers for the housing, everything that has to do with paper
    (0)

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