Quote Originally Posted by moriandrio View Post
So the only reason against a toggle is "I don't want you see me in my real gear" so actually there is no argument against it...
"I don't want to check people" is the only real argument for it lol. Class/Job/Lvl restrictions and no seasonal items are already ok with just about everyone. now it is only "I dont want to check people"

so it is "I am to lazy to check people" VS "I dont want people to see my real gear"

And yea I dont want people to see my real gear. For one, I am one of those people that looks at their character during character creation and tries to actually make it look good. Thus, I always have my helm hidden, because I think helms defeat the purpose of a well worked on character. I didn't chose this particular haircolor and style to have it covered up with a helm, or work on these facial features to cover it up with a mask. Not one of the people who chooses a preset and name and goes with it.


Quote Originally Posted by Onisake View Post
Coming back in a bit late. I won't reply to your reply to my post. simply because other people have already done that and there's no need to beat the dead horse.

However vanity slots ADD to cohesion/realism/immersion not take away from it. you're thinking of one, very bad, example where everyone will run around in a Yukata. this won't happen. end of story. most people will be reasonable. and only a few people will feel the need to run around in a Yukata.

Doing dungeons, completing quests, getting new gear, is really to do one thing: improve our power. make ourselves stronger. why you think this absolutely must be tied to the specific gear dropped there is your personal issue.

With a vanity slot system it goes from: my power improves from me doing more difficult content. my power increases because I'm stronger through adversity.

without a vanity system it's more like: I did difficult content and all my power is based solely on this piece of armor I found in there. While this is true in the coding, it kills immersion for me. as my character develops my power should be in my accomplishments. not in what i'm wearing. Vanity slots allow me to keep that mindset. otherwise it doesn't feel like i'm stronger. It's just my gear.

As I am adventuring I learn new things. I explore. I gain power. When you see Manga, Anime, etc. as the heroes progress they don't always change their gear as they get stronger. they gain new abilities, new experiences, but they are able to maintain an iconic look. and until recently it was almost unheard of that when you change your armor your appearance changes. (See every other FF game and most other jrpgs) weapon appearance changed. and this makes sense. Vanity slots for weapons are a bit of a grey area for me personally. our weapon/tool is who/what we are in game. we know what class someone is from what they are wielding. (Hey, that guy has a spear. he's probably a DRG).

I would like to do the same. I would like to feel my power is being augmented by completing content and I can look however I wish. vs. My power comes solely from what i'm wearing. and looking like a rodeo clown in a hodge-podge of mis-matched gear that doesn't seem to fit well together is the best way to go into battle.

Not to mention that anyone who has ever actually worn armor (for me personally this is Kyudo and Kendo) for extended periods of time knows the more you use that armor the more you become familiar with the weight, balance, etc. of that armor. It's not like slipping on a new shirt. the same is true of weapons. so it actually makes more sense to NOT be constantly changing your armor. because you're constantly having to break it in. the same is true for weapons. Whenever I borrow someone else's Bow it feels off. it doesn't have the balance my bow has, the same weight, pull, etc.

For me, How I would use vanity slots is i would likely find one look I like. and not update it often. largely because that's how my brain works. but I understand some people will want to change their look every week. all that says to me is: crafters make more money. because people are buying gear for both stats AND looks.