He did nothing right.

He did nothing right.

I kept playing because I liked the game overall, though there wasn't anything I'd say that he did particularly 'well.'
- Fatigue was a nightmare.
- No content was a nightmare.
- The way you got experience was a nightmare.
- Despite the fact the game bragged about 'no levels', there was physical level and class rank.
- Stat point allotment did literally nothing. At all.
- Stamina bar was poorly implemented and not responsive at all, as it should've been.
- Armor aesthetic was pretty boring and dull.
- Leveling was going to take years - it was like 1.5 years before I had my first 50.
- No vision or future plans for the game.
- Lack of regular updates.
There wasn't very much that Tanaka's FFXIV did well, since anything that seemed 'good' at the time was otherwise very badly implemented, and it just brought him down even further. But to answer your question more directly:
I stayed because I liked the world, I wanted to experience the story, and I wanted to make friends. I didn't have any particular complaints that really prevented me from playing, but I'm very happy to see the game has turned out like it has, and we'll be seeing a much better version on the horizon.
Also, since when is people playing or not playing an MMO any of your business?
Tanaka and his design team had interesting concepts (armoury system, ship building, physical levels), but it was all limited by short sighted design choices (anti-RMT measures, realism vs playability, terrible UI) and a terrible, terrible convoluted game engine.
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