Honestly I wouldn't mind the removal of +1 and +2 entirely and just have Normal Quality and + Quality.



Honestly I wouldn't mind the removal of +1 and +2 entirely and just have Normal Quality and + Quality.

Ehm, reckon you ment unequip here?
Nevertheless: Equiping one piece of gear over another would cause the two items to switch places, so basically one would go in and one would go out of the inventory. The amount of time people spend all stripped down is (or at least should be) closer to zero, as you most of the time swap gear instead of taking of the gear.
And it wouldn't be different than trying to get new items into your own or the retainers inventory when/if the inventory is full.
And if you want to undress, then you just have to make sure that you have room in your inventory to do so.
This solution would demand that you would be able to repair your own gear while wearing it.
There is not such a big trick to it, a lot of other games manage to handle this rather well - everything from good old RPGs, WoW, AoC etc., and you don't see the users complain there, they are just happy that their equipped gear does not fill up their inventory.
So no; it's not a problem, and yes; I figured this could seem stupid to a few people as they would think of as a problem.
Another solution could be to solve it like "Dragon Age: Origins": One tab for armor, one for weapon, one for accessories and one for items. This would nevertheless create a lot more tabs, and would not be too userfriendly in the end.
On an overal, this would free aprox 12 slots in your inventory
Tamlin Vangar
EuroAsylum FC/LS
Excalibur

Go one farther please. Remove +1 & 2 from Gathering and rename ALL +3 drops and harvested items to HQ instead. So now we only have Normal Quality (MQ) and High Quality (HQ). Keeping +1, 2 and 3 crafted items is perfectly fine though.
My only issue is I have aquired many +1-3 quality resources, I don't wan't to see those turned into NQ, what happens to them? Do they get bumped up to +3 upon removal?

NQ and +1 (HQ) items is all we need as far as im concerned. +2 crafted items could be kept but it just seems unnecessary. Boost the stats of +1 and just keep the two quality levels like FFXI had.
Have NQ and +1 gathered materials as well.
That way it serves the same purpose, consumes much less space and is way less complicated than it needs to be.
It makes no sense to use non-sequential numbering. i.e. Moko grass, Moko grass +3. That holds no more meaning than Moko grass, Moko grass +1. At this point you're just assigning arbitrary numbers to make things look higher than they really are, and confusing people in the process. Do +1 and +2 just vanish? :/
Just my opinion. Axe +2 and +3, and boost the stats of +1 items to make them truly HQ.
Last edited by KitCat; 04-14-2011 at 01:19 AM.

What if one removed all the +n on materials, and the way to be able to obtain HQ-gear, were to enhance allready crafted items? Like somewhat reinforce an item through a synth recipe - in addition to be able to HQ with regular synthing.
That way you would still be able to make a HQ item a bit easier than it is with only using NQ items, and you would be able to make HQ-items out of NQ-items that drops from mobs/leve-quest rewards.
For unique items, this could be done by searching for upgrades in the same manner as you search for repairs in the case you are not able to do it yourself due to the lack of skill.
And of course, the recipes for reinforcing gear/items would be a higher level than making the actual item.
When logging/fishing/mining, the NQ and HQ+n tends to fill up your inventory rather fast.
Tamlin Vangar
EuroAsylum FC/LS
Excalibur

Yes please take out what is currently one of the few things that makes DoLs useful... /sighWhat if one removed all the +n on materials, and the way to be able to obtain HQ-gear, were to enhance allready crafted items? Like somewhat reinforce an item through a synth recipe - in addition to be able to HQ with regular synthing.
That way you would still be able to make a HQ item a bit easier than it is with only using NQ items, and you would be able to make HQ-items out of NQ-items that drops from mobs/leve-quest rewards.
For unique items, this could be done by searching for upgrades in the same manner as you search for repairs in the case you are not able to do it yourself due to the lack of skill.
And of course, the recipes for reinforcing gear/items would be a higher level than making the actual item.
When logging/fishing/mining, the NQ and HQ+n tends to fill up your inventory rather fast.

Well, you would still need to gather the mats?
And as far as I know, they are discussing the issue about giving DoH/DoL other purposes as well. And as for now, you are able to get either NQ or HQ+3 of most mats from mobs - except the mats that only can be obtained through gathering. Crafters only go for HQ+3 when they want to HQ - at least that is my experience.
They could even make it so that the mats needed for reinforcing is only obtainable trough gathering.
Last edited by Tamlin; 04-14-2011 at 01:59 AM.
Tamlin Vangar
EuroAsylum FC/LS
Excalibur


There is no need for removal of +1,+2,+3. I think the way the crafting works those material help control the final product.
The problem is not with the materials but with the final product and therefore that needs to be adjusted.
Base stats on the finish piece should be risen a fair amount in order to be a desirable item and not just an e-peen item.
Therefore, +1 sword should have more acc and attack, +2 even more, and so forth.
This would increase the demand for those items, stimulate the economy, bring more profit for gatherers/crafters, and help them sell items faster. Not only that, it would keep players preoccupied longer.
There are a few things that should change in this game and how HQ materials work. Lets start with what I feel would be best for the game as for HQ materials.
Option 1
1) Get rid of +1 and +2 from Gathering & Battle (unless armor/weapons if ever exists as drops)
2) Keep +1 and +2 parts that are created by Crafters (Allow touch ups on parts to help create HQ items)
Option 2
1) Keep +1 and +2 items and Do the stacking of multiple qualities = 1 stack and/or Allow conversion of materials to upgrade quality, maybe a trade up system where 2 x NQ = 1 x +1, 2 x +1 = 1 x +2, 2 x +2 = 1x +3, this way people can convert their lower quality items into higher quality and store them easier.
2) Allow the touch ups on parts and other items, its annoying spending 100 synths of a +3 item on something you cant touch up and getting maybe 1 or 2 +2's out of it, its hard work finding these items and really sucks when you have no outcome on whether its HQ or chance to HQ at all.
I am in favor of the trade up for higher quality materials. This allows people to have a higher chance to get those HQ items they seek.
Another thing that bothers me when trying to create HQ items, is when you are forced to use NQ materials in the synth and unable to really produce a +3. By this I mean when you are using drops that only come NQ and that being the bulk of the Quality when starting a synth. Since the nerfing of the quality in November this has made these HQ2/3 almost impossible.
If we allowed multiple qualities to take up 1 stack, or maybe bags or store items that stored those items in them, that would help a lot.
Another solution to some space might be allowance for Equipping of ALL jobs weapons/tools in their own respective slots and not counting towards inventory space. This allows everyone to carry a primary and secondary tool for every job without taking up 36 spaces in inventory. This would change how switching classes works, but could be as simple as "Select Class --> Alchemist" or /class Alchemist, this would auto switch to those tools stored inside your menu.
Yes you can, it's a simple mater of giving raw materials a different type of HQ tier than that of +1-2-3
Keep the crafting materials with the + tags but Raw materials have no need to have the 1-3 tags on them. I stand by saying Raw materials gathered by DoL should be Normal and High quality. Even if just adding a new tag to the tier list a HQ shell could work just the same as a +3 quality item. It's just a matter of editing the tag name for the item.
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