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  1. #41
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    You can't use the keyboard to play, not to type.
    (1)

  2. #42
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gokulo View Post
    You can't use the keyboard to play, not to type.
    Oh ok , thanks.
    (0)

  3. #43
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Eruantien View Post
    Goldeneye is 1997.

    Anyway, a lot of people seem to have issues with looks. If you don't like the new job icons, change em back to the old ones
    Goldeneye is also not what I would call multiplayer. IE. needs internet connection and the person
    your playing is not in the same room as you.

    While I would say Golden eye was the best FPS if it's time on the N64, It's is still the same
    game format of Wolfenstine. Wolfenstine came out in 1992 on MS-DOS. You can keep going
    back and find FPS like games, However It I'll points back to id Software as the true inventors
    of the modern FPS format.

    /derail

    The PS3 UI doesn't really matter to me. But really any UI doesn't bother me. I don't play
    Games hoping they are like other games. I play games by the rules set in that game. I really
    doesn't matter to me what other games do. any way you look at in you have to learn the
    lay-out, rules, and limitations of any game if you want to be good at it.
    (0)

  4. #44
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Mihana View Post
    Forra! D: No she didn't tell me. I hope you end up feeling better soon! And you're right, it does have almost a Phantasy Star feel to it. The UI designs/themes/styles are vastly different than what 2.0 will have for us of course. Still the whole look of the UI from what images we've seen do make you think of that. I think it may be what another player was suggesting, it's the contrast, saturation, and everything. What stands out to me is the excessive use of the orange font. Anyway get well!

    And to syntaxlies? Was that some attempt at trying to troll? 'Cause it needs work...
    just a sarcastic comment about how your are complaining about something you know nothing about.
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Aion View Post
    There is an interview stated PS3 cant use keyboard UI,because of the memory limitation CMIIW
    honestly, it looks like the gamepad UI needs more memory- it has everything the keyboard UI has on the screen plus more (more icons on the hotbar) so I call BS on that.
    (0)

  6. #46
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alhanelem View Post
    honestly, it looks like the gamepad UI needs more memory- it has everything the keyboard UI has on the screen plus more (more icons on the hotbar) so I call BS on that.
    With UIs, things physically on the screen rarely correlate directly to the memory footprint of the interface as a whole. For instance, search algorithms used to sort gear, handle quest logs, etc, will take up significantly more memory than surface elements [O(logn) in most cases]. More to the point, it sounds like the Controller UI displays many fewer quests at any given time. That could just be from screen space considerations, but it also cuts down on that widgets memory footprint. I'm sure there are more examples, but it's not as cut and dry as "there are more things on the screen so it takes more memory".
    (0)

  7. #47
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    I wont play it on PS3 so i don't give a damn if OP won't either then this thread is pointless
    (0)

  8. #48
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    @OP:

    You probably feel that way because the UI looks really similar to FF13, namely the font, and that was in a futuristic setting. At least when I first saw the PS3 UI it screamed FF13 to me.
    (0)

  9. #49
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Yummie View Post
    Can you provide a link please?
    Are there any other peculiar UI for the PS3?
    M: Regarding the cross hotbar for the PS3 this can be displayed on the PC when selecting the gamepad control mode. The main part that is different is the part which displays the inventory. The white box with number shows number of items inside the 4 bags.
    Y: Looking at this SS it shows first bag with 10 items, bag 2 with 5 items, bag 3 with 0 items, and bag 4 with 22 items.
    M: On the PC versions we display this with dots.
    Y: On the PC versions we have it color displayed to show the item, gear, materials but for the PS3 versions it can’t handle that much memory so for the PS3 version it will display the number of items with number display.
    http://forum.square-enix.com/ffxiv/t...l=1#post855466

    By saying PS3’s UI does it look different from the Windows version UI that was shown this time?
    Y: Yes, In PS3 you can’t choose mouse+keyboard mode so the memory distribution is completely different.

    I see, so the one we’re seeing now is Mouse+Keyboard UI?
    Y: Yes, there is also something called gamepad mode and PS3 will be for that. For PC you can also choose the gamepad mode.
    http://forum.square-enix.com/ffxiv/t...l=1#post797557

    Quote Originally Posted by vax View Post
    Please, i want confirmation about this. I see an incoming "PS3 PLayer No thanks" when ARR launch because of the lack of comunication xD.
    I'm sure you can still use a keyboard for the chat.
    (2)
    Last edited by Felis; 10-18-2012 at 05:00 AM.

  10. #50
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Felis View Post
    I'm sure you can still use a keyboard for the chat.
    He said they wanted to make the gamepad control scheme as good as possible so that people don't end up avoiding PS3/gamepad users because they're handicapped, so the same should hold for the communication...

    I am not knowledgeable enough to judge whether the keyboard+mouse UI is really that much memory heavy and why, so I'll just have to believe it. I still think it's kinda lame though...
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

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