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Thread: New NMs

  1. #731
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    Ranka's Avatar
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    I am not sure if anyone has stated this, but these may not even be rank 50 NM's. Yoshi did mention awhile back adding lower rank NM so we may even be seeing those. As for spawn times I do agree they need to be longer, but not 24 hours. A 8 hour with a 30 min-1 hr window would be plenty for me, or maybe spawn conditions like dodore where it has to be certain weather to, if these will be rank 50 ones. Just my opinion, but I really dont even think these will be rank 50 ones.
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  2. #732
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    Have to say, I am not a fan of 21hr+ spawned nm's. It took me about a week to realise the hnm thing was not for me in xi. but hey if waking up in the middle of the night and doing the intricate sub window dance is your thing then who am i to say any thing against that. if you want to be a video game Flagellant i aint going to stop you.

    Time sink =/= Difficulty
    Difficulty = Difficulty

    If you ask me, And people generally dont. The best nm they ever put into xi was hakutaku. Gathering the eyes, Getting the cluster crafted and then going down to pop and fight that sob. now that was a challenge with a darn good pay off. and it could be done on the players time. The sky gods, The jailers, limbus, salvage, assaults, Stronghold nms, hell znm's and i guess abyssia (mind you i quit xi sometime after the first abysia hit). all of these offered challenging fights nice to epic rewards, involved short spawn nms if at all, runs could be scheduled and done at the players convenience. I would bet dollars to donuts that were going to see similar things here.

    If you want a repeats of Di, Sandworm, or the Kings. keep calling for them and i'm sure you will be able to rally enough support to garner developer attention. heck the rate at which this thread is growing might do that for you. Like i said who am i to define what fun is to some one else. just dont expect the rest of us to think your any better for garnering gear that way. Let your freak flags fly fellas.
    (1)
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  3. #733
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    DurtiMonkeyToe's Avatar
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    Quote Originally Posted by Ranka View Post
    I am not sure if anyone has stated this, but these may not even be rank 50 NM's. Yoshi did mention awhile back adding lower rank NM so we may even be seeing those. As for spawn times I do agree they need to be longer, but not 24 hours. A 8 hour with a 30 min-1 hr window would be plenty for me, or maybe spawn conditions like dodore where it has to be certain weather to, if these will be rank 50 ones. Just my opinion, but I really dont even think these will be rank 50 ones.
    Yeah, there has been some discussion on what levels these new NMs are going to be, unfortunately I think the news that new NMs were coming was a bit of a surprise. The only issue is, I don't think they can get away with putting in ONLY low-level NMs due to how many people are reaching max level now. They have to put something in to keep the high level people busy so I hope we see at least 1 new high level NM.
    (0)

  4. #734
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    Jinko's Avatar
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    Another thing is that high level players are going to rape these mid ranged NM's just because they can, so good luck if your mid ranged and want a challenge.
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  5. #735
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    Corrderio's Avatar
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    Quote Originally Posted by Jinko View Post
    Another thing is that high level players are going to rape these mid ranged NM's just because they can, so good luck if your mid ranged and want a challenge.
    That's assuming there's anything worthwhile for a high level player to get from the midrange NMs.
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  6. #736
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    Quote Originally Posted by Ranka View Post
    I am not sure if anyone has stated this, but these may not even be rank 50 NM's.
    Yeah about 50 times. And I honestly do hope they're lower level NMs.

    Quote Originally Posted by Ranka View Post
    A 8 hour with a 30 min-1 hr window would be plenty for me.
    People have said this too and I don't have any idea why. If you have such a problem with camping why would you want an NM that is on a timer like that??

    It would make tracking the ToD a nightmare, not to mention organizing people to show up.

    Would you rather show up once a day for 0 to 3 hours and be able to come back the next day? Or spend 5~6 hours waiting to see the NM and get ToD just to organize people to show up for a pop or 2?


    Quote Originally Posted by Griss View Post
    but hey if waking up in the middle of the night and doing the intricate sub window dance is your thing then who am i to say any thing against that. if you want to be a video game Flagellant i aint going to stop you.
    No one is forcing you or anyone else to do anything. It's not about how much you want an item, it's the rarity of items.

    Quote Originally Posted by Griss View Post
    Time sink =/= Difficulty
    Difficulty = Difficulty
    If you haven't noticed every MMO is a time sink. It's what keeps people playing everyday and not getting a "THE END" screen after 2 or 3 days of playing.

    This has nothing to do with difficulty. Difficulty plays absolutely no factor if the NM is actually killable (AV). If an LS can kill something once then they're capable of killing it over and over and over. The only factor making it's drop rarer is the limitations placed on how often it can be killed.

    Quote Originally Posted by Griss View Post
    If you ask me, And people generally dont. The best nm they ever put into xi was hakutaku. Gathering the eyes, Getting the cluster crafted and then going down to pop and fight that sob. now that was a challenge with a darn good pay off. and it could be done on the players time.
    Everyone had an O hat. It wasn't anything special. While I agree the system is a good one, it doesn't make the drop rare.

    Quote Originally Posted by Griss View Post
    The sky gods, The jailers, limbus, salvage, assaults, Stronghold nms, hell znm's and i guess abyssia (mind you i quit xi sometime after the first abysia hit). all of these offered challenging fights nice to epic rewards, involved short spawn nms if at all, runs could be scheduled and done at the players convenience. I would bet dollars to donuts that were going to see similar things here.
    Seeing as there already are NMs that have a spawn time that you have to fight for claim I don't think it will ALL be that way. It's just they drop 4 items and pop like spook so people don't complain. :/

    And while those things did have good rewards and offered a challenge it didn't make the items very rare.

    Look at defending ring and E body (before Odin). That is the kind of rarity I am talking about. Something that people will try to get and obsess about for years giving the content longevity.

    Quote Originally Posted by Griss View Post
    If you want a repeats of Di, Sandworm, or the Kings. keep calling for them and i'm sure you will be able to rally enough support to garner developer attention. heck the rate at which this thread is growing might do that for you. Like i said who am i to define what fun is to some one else. just dont expect the rest of us to think your any better for garnering gear that way. Let your freak flags fly fellas.
    I completely respect were you're coming from on everything there dude, it's just at the rate things have changed in this game...

    Everyone has everything from all the NMs they released in December in 4 months. Some items in 11 were amazing and rare from when they came out to 6 years later. I'm not saying the items from the current NMs are going to become worthless anytime soon but EVERYONE has them! There is no rarity at all.

    What I'm really against here is seeing an update system like WoW that makes working for gear pointless because it will just become outdated way too quickly. But with the way people complain about not being able to do small things it just makes me think this game will just get easier and easier with content spoon-fed to casual players to keep them interested. Some items in 11 were amazing and rare from when they came out to 6 years later. That is what I want.
    (1)

  7. #737
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    You really just need to give it up. There is a reason why SE never came out with NEW 24 hr spawn NMs even back in FFXI. It's an old mechanic that has no place in modern gaming.
    (4)

  8. #738
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    Quote Originally Posted by Visch View Post
    People have said this too and I don't have any idea why. If you have such a problem with camping why would you want an NM that is on a timer like that??

    It would make tracking the ToD a nightmare, not to mention organizing people to show up.

    Would you rather show up once a day for 0 to 3 hours and be able to come back the next day? Or spend 5~6 hours waiting to see the NM and get ToD just to organize people to show up for a pop or 2?
    Well if you have long term spawns that are 24 hours, or close to it, it makes it unfair to a internationally played game. The reason leve reset are 36 hours is to alter the time from the west and east so both can get a prime time reset.

    If we have a 24 hour time spawn it will make it unfair to one side regardless of the spawn time. Now I am not against 24 hour spawn times, but neither am i for them. i rather have a 36 hour respawn then a 24 just so it would alter like the leve's between early morning and night. I can see where your comming from for a 24 hour spawn and it would make sense and probably take less of your time, just saying that for a lot of players that single window it spawns may not work.
    (0)


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  9. #739
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    Quote Originally Posted by Corrderio View Post
    That's assuming there's anything worthwhile for a high level player to get from the midrange NMs.
    You always get those that will kill it because they think its makes them look leet "look I'm fighting this NM all by myself", plus whatever they drop can be sold no doubt, first few days especially prices will be high and the item will be in high demand.

    This has nothing to do with difficulty. Difficulty plays absolutely no factor if the NM is actually killable (AV). If an LS can kill something once then they're capable of killing it over and over and over. The only factor making it's drop rarer is the limitations placed on how often it can be killed.
    Thats not the only factor, drop rate is a massive factor also.

    You can do BCNM in FF11 as many times as you have orbs but the drop rate will always be the main factor in whether you get the item you want or not.

    Everyone had an O hat. It wasn't anything special. While I agree the system is a good one, it doesn't make the drop rare.
    Everyone did have an O-hat, it didn't make the item any less useful, I don't understand why people have the need to parade around with rare items on, does it really make you feel that much better ?
    (2)
    Last edited by Jinko; 04-14-2011 at 12:35 AM.

  10. #740
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    Quote Originally Posted by Ranka View Post
    Well if you have long term spawns that are 24 hours, or close to it, it makes it unfair to a internationally played game.
    /sigh Did you play XI?

    There was never a 24 hour spawn window it was a 0 to 3 hour spawn with a 21 hour cooldown. So it could respawn in 21 hours. Making the respawn window move. It might be in your time for a few days or a week then slowly go into JP time. It's fair.


    Quote Originally Posted by DurtiMonkeyToe View Post
    You really just need to give it up. There is a reason why SE never came out with NEW 24 hr spawn NMs even back in FFXI. It's an old mechanic that has no place in modern gaming.
    What in god's name are you talking about? Every expansion came with newer NMs that had even longer or harder to time spawns. Tiamat and the other king wyrms, Hydra, Cerberus, and Khimaira. All the way to Sandworm and Dark Ixion that came out with WoTG.

    You have absolutely no clue what you are talking about.

    Quote Originally Posted by Jinko View Post
    Everyone did have an O-hat, it didn't make the item any less useful, I don't understand why people have the need to parade around with rare items on, does it really make you feel that much better ?
    No, it just seems a little pointless in playing when everyone has everything and there is nothing to strive for.
    (1)
    Last edited by Visch; 04-14-2011 at 12:49 AM.

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