
Originally Posted by
bobbygunz
I was talking about ambition. Black Desert, Darkfall, Blade and Soul, Raiderz are all games on the horizon with pretentions to creating more involved combat systems while also innovating in other areas too. Black Desert has an open world (with no loading screens) and players can also own the buildings in the towns/cities. Just because these games are not out yet, or may never be realised, doesn't mean they lack ambition. The point remains that FFXIV lacks ambition. I mean, go look at a feature list for Archeage or Black Desert and compare it to FFXIV, and it's kind of shocking how games with 50% or less of the workforce of FFXIV can produce a vaster quantity of innovative features, many of which are already proven to exist in beta tests (which is more than you can even say for FFXIV which to this day, people don't know much about).
Guild Wars 2 and Archeage both have entire underwater content sections, while SE struggle to add jumping chocobos. Meanwhile Archeage has multiple mounts with a huge amount of animations (different mounting animations, turning, running speeds, rearing up, side-stepping).
It really seems like a lack of development turnout on SE's part, and the disparity in production and innovation reveals a dire lack of ambition, especially when, for constrast sake, SE will decide to make "roaming" primals which are instanced. How are they even "roaming" lol?
What's your point? That TERA is bad so FFXIV should be bad too?
An instanced housing system just takes players OUT OF THE GAMEWORLD and relegates them into instanced lobbies, thereby diminishing the "massively" component of a MMORPG. Maybe Starlord should be asking you why you play an MMO when youre obviously so antisocial.