Quote Originally Posted by Yucie View Post
The only MMO with 'true' active combat is TERA. I can say zero about B&S because that isn't out in the west yet - and it won't be for quite a while. TERA is the only game I've seen that gives you full control of your avatar when it comes to hitting, moving, and dodging attacks. Don't even mention GW2 because tab-targeting is still a huge flaw in that game's system.
I was talking about ambition. Black Desert, Darkfall, Blade and Soul, Raiderz are all games on the horizon with pretentions to creating more involved combat systems while also innovating in other areas too. Black Desert has an open world (with no loading screens) and players can also own the buildings in the towns/cities. Just because these games are not out yet, or may never be realised, doesn't mean they lack ambition. The point remains that FFXIV lacks ambition. I mean, go look at a feature list for Archeage or Black Desert and compare it to FFXIV, and it's kind of shocking how games with 50% or less of the workforce of FFXIV can produce a vaster quantity of innovative features, many of which are already proven to exist in beta tests (which is more than you can even say for FFXIV which to this day, people don't know much about).

Guild Wars 2 and Archeage both have entire underwater content sections, while SE struggle to add jumping chocobos. Meanwhile Archeage has multiple mounts with a huge amount of animations (different mounting animations, turning, running speeds, rearing up, side-stepping).

It really seems like a lack of development turnout on SE's part, and the disparity in production and innovation reveals a dire lack of ambition, especially when, for constrast sake, SE will decide to make "roaming" primals which are instanced. How are they even "roaming" lol?

TERA in the west also has 'quest-spam progression'- I think completing an objective and getting a large amount of bonus experience on top of the experience given from the task alone is better than mindlessly grinding mobs for hours and hours. I'd rather get more experience in a shorter amount of times by doing quests, learning some lore, and being guided from area to area; in TERA, it made things quite easy, and leveling wasn't difficult at all. Would you rather go back to pre-Abyssea FFXI where leveling to 75 can take weeks? Even months, depending on the circumstances? No thanks.
What's your point? That TERA is bad so FFXIV should be bad too?

A non-instanced housing system is irrelevant. I'd rather have my own player home in an area lotted off for me and others I welcome into it, rather than having to deal with idiots and their Barrens-style chat while I'm raising a chocobo or messing around in my house.
An instanced housing system just takes players OUT OF THE GAMEWORLD and relegates them into instanced lobbies, thereby diminishing the "massively" component of a MMORPG. Maybe Starlord should be asking you why you play an MMO when youre obviously so antisocial.