*cracks open another beer and leans forward in anticipation*
*cracks open another beer and leans forward in anticipation*
I enjoyed Dynamis, only 2 runs a week so was easy to plan for. With a solid group you ran it and walked out. I miss Limbus as well. Give me those nostalgia goggles please.......
This is one of the most well thought out troll posts I've seen in a while.
Unless you get extremely lucky I'm pretty sure you're spamming Hamlet and CC/AV for hours on end, especially speed running it and still not getting lucky.
Pretty much the same concept of being forced into an event for hours, unless you take the route of "whelp no drop after 1 run we're done for the day."
So again, you must not play XIV if you don't think the same thing happens in this game >.>
500 threads and 20000 posts about it later, people still can't say "dalamud" correctly
Except that's totally different things. It is a lot better to have a freedom to give up after 1 run if you for example don't have more time to play. Or the other way around, there is no problem to just try one run if you have a busy day and then stop w/o consequences.Unless you get extremely lucky I'm pretty sure you're spamming Hamlet and CC/AV for hours on end, especially speed running it and still not getting lucky.
Pretty much the same concept of being forced into an event for hours, unless you take the route of "whelp no drop after 1 run we're done for the day."
So again, you must not play XIV if you don't think the same thing happens in this game >.>
tl;dr, dynamis = bad, anyone who thought it was a well designed event = bad, long live anything not dynamis.tldr, dynamisis = good, open server dynamsis = bad, haters of dynamisis = die ..long live ffxi pre abysea and mmo's not full of whinny bishes.
Dynamis was
1) too long, 3.5~4hours is a lengthy amount of time to demand someone stay glued to their TV without interruption. Long content does not automatically mean good content
2) predictable, making it essentially a 3-4 hour BCNM fight that can be perfected and conquered, with none of the story or flavor of a real raid dungeon- Dynamis' plot was extremely shallow and only told in a couple of brief cutscenes. The rest is just a bunch of killing beastmen.
3) Sucky re-entry time. People should be able to play content for the most part whenever they have the able people to do so. Once a day is the longest delay any kind of event should have.
4) Boring (outside of charmgas) after the first few times you did each zone, but most of us played it as often as we were allowed for years and years because it had (at the time) stuff that was useful to everyone
Dynamis had its place in history- Early on it was a challenge and didn't have quite the same predictability as you'd bring in 30-40 or more people and still wipe; but towards the end og the original dynamis days people won it with less than a full alliance with minimal effort, yet we STILL had little alternative to the event- In most other MMOs, when you wear the content out there is usually something else to do- in FFXI, dynamis was basically THE endgame event for quite a few years.
Raids are the new dynamis. If we can minimize the speedrunning component (specifically encouraging people to speedrun for more rewards, that is) and have engaging, detailed events that can fill a 1-2 hour block of time (the current raids don't do that), that will be content I really want to play.
Again, you're not FORCED to stay in the SAME piece of content for 3-5 hours without the option of taking a break and coming back later. You missed the whole point. Regardless if people want to bang their head against the wall for 10 hours spamming AV/CC/hamlet the event itself only last an hour. Having to sit in the same spot for 3hrs+ while being on a timer has to be the worst thought out event i have ever been apart of.Unless you get extremely lucky I'm pretty sure you're spamming Hamlet and CC/AV for hours on end, especially speed running it and still not getting lucky.
Pretty much the same concept of being forced into an event for hours, unless you take the route of "whelp no drop after 1 run we're done for the day."
So again, you must not play XIV if you don't think the same thing happens in this game >.>
Nothing in FFXIV comes even close to Dynamis.
only difference is your selfishness makes it so people cant' group up in large groups and have fun for 4hours but you can still do your 1 hour solo thing ...there are still gonna be tons of stuff that is like what you want. not having 1 thing like dynamisis every expansion is just wrong. add soemthing huge like this every year with expansion and many small stuff trickled into the mmo every few months.
oh and the idea that you think that you can join a group, stay for 1 run and walk out. the leader and half the players are thinking your a dick and taking note of you for the next many years to come. they dont' waist hours of there time just so you can jump in and out of the party like that. but we will be getting auto grouping so that at least fixes some of the issues. but the main one is still there, reteaching people the event over and over is annoying and is the main cause of failing. but all this is still a different topic all together.
either way there is nothing wrong with large scale events, everything doesn't need to be tiny and quick. doesn't need to be unpersonal and not doing it every week with same players. it's like talking to yourself on blogs and twitter and forums and facebook witch is probably what most are doing talking to themselves. gw2 does this very well people all around each other but playing by themselves like tards. it's sadening. blatantly saying no cause of this is unfair ..and quite frankly your the reason not one mmo can meet the standards these days as a good mmo. too many with this logic that it needs to be quick, i needs to get everything from it, and i expect everything to be made for myself. /end
Last edited by strallaalaa; 10-16-2012 at 01:48 PM.
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