tl;dr, dynamis = bad, anyone who thought it was a well designed event = bad, long live anything not dynamis.tldr, dynamisis = good, open server dynamsis = bad, haters of dynamisis = die ..long live ffxi pre abysea and mmo's not full of whinny bishes.
Dynamis was
1) too long, 3.5~4hours is a lengthy amount of time to demand someone stay glued to their TV without interruption. Long content does not automatically mean good content
2) predictable, making it essentially a 3-4 hour BCNM fight that can be perfected and conquered, with none of the story or flavor of a real raid dungeon- Dynamis' plot was extremely shallow and only told in a couple of brief cutscenes. The rest is just a bunch of killing beastmen.
3) Sucky re-entry time. People should be able to play content for the most part whenever they have the able people to do so. Once a day is the longest delay any kind of event should have.
4) Boring (outside of charmgas) after the first few times you did each zone, but most of us played it as often as we were allowed for years and years because it had (at the time) stuff that was useful to everyone
Dynamis had its place in history- Early on it was a challenge and didn't have quite the same predictability as you'd bring in 30-40 or more people and still wipe; but towards the end og the original dynamis days people won it with less than a full alliance with minimal effort, yet we STILL had little alternative to the event- In most other MMOs, when you wear the content out there is usually something else to do- in FFXI, dynamis was basically THE endgame event for quite a few years.
Raids are the new dynamis. If we can minimize the speedrunning component (specifically encouraging people to speedrun for more rewards, that is) and have engaging, detailed events that can fill a 1-2 hour block of time (the current raids don't do that), that will be content I really want to play.
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