Comparing the amount of info we have received about ARR to any other release, yes, we have. They aren't going to tell you every single detail about every single mechanic in the game. It's just not realistic to expect that.


Comparing the amount of info we have received about ARR to any other release, yes, we have. They aren't going to tell you every single detail about every single mechanic in the game. It's just not realistic to expect that.



Why not?
They have a failed game
They are re-releasing it
And their biggest pull is "NEW JOB"
How can they expect a game that already failed to sell if theres nothing awesome or impressive about it? Like why would you play a MMO like ffxiv when you have other games out there with unique and new features.
Staying so silent a few months before release just seems to shout "we have nothing really special to advertise about this game, so we hope a few cool videos of CGs will sell it"
Mew!
Whilst I agree that we have been let down (as a result of our own interpretations of a flood) I do feel that even if we were to receive some information it wouldn't mean anything to people not playing the game.
Righ'ton, sister!
Let me play with your sentence - How can we expect a flood of information to appeal to buyers if they don't understand what it's related to and have no physical presence in the game to relate it to.
I think the trailers we're constantly getting is the best they can do in regards to that market however giving us this (I wish I had the .gif) is unacceptable
![]()


to your so called "unique", new features... im really sick of these. overvalued.. i want to have a core MMO right now. and not a casual replaceable GW2.
Warhammer Online "Public quests" -> fail
Rift "Public Quests" -> fail
Star Wars Online "strict storyline MMO, fully synchronized" -> fail
GW2 "less skills, public quests" -> at least for me fail
Final Fantasy has a great franchise to offer.. if i imagine we will be able to summon primaes like Ifrit, Shiva etc. on PvP Battlefield its just too aussum to describe. chocobos with a gambit system as companions (i dont know any MMO with companions, at least didnt played them), Limit-Break, Crystal Tower its final fantasy fan service at its best .. etc... These things are unique on their own.
what has GW2 to offer? the thousandth replaceable dragon (*woo a dragon*) ? the thousandth replaceable white deer (GW2 storyline)..
i think you cant even compare the gameplay of the current FFXIV with ANY other MMorpg out of there. GW2, Rift, WAR... all do play the same. Final Fantasy Online always had its uniqueness. of course with ARR it goes more into a common direction MMorpg players are used to.
we'll have to wait and see, but i think it could attract many players. comparing ARR with 1.0. the old version was just too awful. i think people had stayed when it has been like ARR in the beginning. of course i did not play it yet... but from what i saw...
Last edited by Tonkra; 10-17-2012 at 05:27 AM.



What we're missing:
- How will materia work? What are the changes? What is the extent to 1:1 that makes melded gear not as potent as it is in 1.0?
- What exactly is the Quest Progression system like? Is it the common copy/pasted 100x over quest system? Or will it actually flow like a Final Fantasy game?
- How are Grand Companies changing?
- If leveling dungeons are instanced, what is the "public" dungeon system like?
- How will SMN work exactly?
- If Titan is already premade but held off, what changes were done to it? What was the original design?
- How will 24 man content work? What type of content is envisioned for alliances?
Basic stuff that we usually get "wait and see!" and "we have something in mind!" and "you'll find out" - No, SE -- No, we need basic information. We're not asking for every single detail, we're asking for stuff every other company has no problems telling us even prior to testing -- while it is true a lot of things may not be developed, you have the ideas and the concepts already thought out, why not tell us? This is how you hype people, not holding out on basic stuff -- A person interested in XIV only had the Lodestone and these forums to go off of for information about ARR and a lot of that info may not even be 1% accurate in ARR.
We got information, but not a lot of information about the actual game.

Well, personally I'd argue that your list is mainly details and not basic information (not the whole thing, but most). And some of that stuff we shouldn't even know. E.g. info about SMN as we still have no idea when it will be out. If you want Arcanist info then that's another story, but I'd still say we know the basics already and the rest should be revealed when you play. Or Titan info - what do you want to know? It's not like they revealed ton of stuff about other primals prior to releasing them. Heck, why would you release any details about battle content aside of stuff like required levels or lockouts.
Also, almost none of the stuff you mentioned will interest a non-playing person wanting to start XIV. I find it weird when people complain we don't get enough details about stuff and use that argument, since new people don't even have an idea what you're talking about.
Last edited by Gokulo; 10-16-2012 at 01:53 AM.



It is details on basic elements that we should know. SE says: "This, that, this, that and this will be changing" and they leave it at that -- you can't realistically do that especially if it's regarding something from the current version that is changing.
Asking for SMN details is basically asking how it will work -- the way a class/job works shouldn't really be a grand mystery since we even learned how SMN will play out before it released in XI. Primal wise, we never got Titan or Leviathan, but they say it's basically completed and since 1.0 is going off and ARR is different from 1.0, what was the previous fight designed like? What is Titans connection with all of the events? That is previous content that was being held out for 2.0, normally players looking for a new MMORPG will get that kind of information on the website -- therein lies the issue, the website they have to learn from is http://lodestone.finalfantasyxiv.com/pl/index.html, which could as stated be nowhere near accurate come ARR.
At this point, if ARR is supposedly right around the corner, shouldn't the main website reflect even a fraction of the lodestone by now? All you get on it is basic information.
Why do you think official websites exist? Surely not only for players who are currently playing.

You just restated that stuff without giving me real reasons why do you need to know about the Titan stuff for example. It was supposed to be a Primal Fight just like Garuda or Ifrit, but was changed to Moogle afair from what they said some time ago, because of some development issues.
I'm going to repeat: the stuff you're asking about is pretty deep game details that would mean nothing to a new person. That's why I don't see why use the "new players need to know that stuff" argument.
Of course I agree that the official website is empty, because that's true no matter how you look at it. I'm just saying you seem to be saying what info S-E should release based on what you personally feel to be interesting to you, and not what would appeal to the general public of new players.
You can't be saying that all the information they provided about the game in interviews, producer letter and so on are not about the 'game' only because they did not contain some of the stuff that you are dying to know.
Last edited by Gokulo; 10-16-2012 at 02:13 AM.
|
|
![]() |
![]() |
![]() |
|
|