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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    do we not have tier spells in a manner already?
    i mean, thunder > thundara > thundaga is just Thunder 1 > 2 > 3.
    same goes for the cure spells cure and cura, only curaga is the actual AoE spell in this case.

    what i'd rather like to see is AoE magic make a come back actually.
    at some point i'd like to use elemental weakness to kill my enemies quicker, and not actually hit the other 5 mobs standing around just because SE had the brilliant idea of making Fire magic AoE only.
    (0)

  2. #12
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Cure does scale, but it's also fairly low even at cap since cura is much better than cure at cap for example, thus you're more likely to see cura used over cure. It's also two sided: You also need content balance to be taken into consideration, but having scaled skills doesn't really mean tiered spells can't exist, they'd just have higher caps while making sure none of the previous ones are pretty much worthless to use.

    Just like in XI, tier IV nukes are still powerful even though tier V have higher caps and can hit much, much harder at times so you'd still actually use both for a viable source of damage.
    Cure right now in the current version is a good spell when healing in most fight you don't even need to spam Cura its just over kill.... Only time i cast Cura is when a boss does a ws all AA attacks from bosses can be healed up with Cure. Like i said Cure is very useful unlike if @ the start of the game where cure 1 was garbage as soon as you got cure 2 and was a waste of spell then so was cure 2 when you got cure 3.
    (0)

  3. #13
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Raldo View Post
    How often did you actually ever cast a previous-tier spell in XI?
    If you were a good mage? Often.
    (2)

  4. #14
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jynx View Post
    If you were a good mage? Often.
    Your myriad examples are breathtaking. Thank you for explaining it all to me.
    (2)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Part of the reason spell tiers were removed was to save ability slots since the number of skills they could put on each class was limited. However, it is rare that there is value in casting lower tier spells, so I'm totally fine with a single spell that scales. Upgrading the visuals as you level up would be kind of cool though.
    (1)

  6. #16
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Raldo View Post
    Your myriad examples are breathtaking. Thank you for explaining it all to me.
    Oh I'm sorry if it wasn't obvious.

    MP managment is pretty much the prime example of why you would be selective of your tiers, not wasting MP on a overzealous cure or a overpowered nuke could give you much better DoT than pulling massive ammounts of emnity or wasting MP that you didn't need to.

    So yeah...good mages knew how to select tiers.
    (2)

  7. #17
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Shorter cast times on tiers also meant better opportunity for response. Like if fighting Ifrit you could spam super fast cheap spells and be able to dodge cracks at the same time. (You can do that with higher tier spells but you end up canceling the spell wasting your damage effectiveness)
    (1)

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Jynx View Post
    Oh I'm sorry if it wasn't obvious.

    MP managment is pretty much the prime example of why you would be selective of your tiers, not wasting MP on a overzealous cure or a overpowered nuke could give you much better DoT than pulling massive ammounts of emnity or wasting MP that you didn't need to.

    So yeah...good mages knew how to select tiers.
    FFXI did a reasonable job of enabling lower tiers to be relevant in some cases. But WHM was really the only job where you EVER used less than the highest tier spell until that stupid proc system came out and had you casting random spells just for the sake of casting them. And FFXI was like the exception to the rule. Most other games had tiered spells become irrelevant as soon as you gt the next tier- it got to the point in WoW where the lower tier spells are hidden from your spell book unless you consciously choose to view them.

    In FFXIV, the current system still allows you to chose spending more MP for more healing or less for less.

    Sometimes simpler is better.
    (3)
    Last edited by Alhanelem; 10-15-2012 at 01:15 PM.

  9. #19
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    I agree with OP
    (0)

  10. #20
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    I like the idea of spells evolving in looks as they already do in power....as a main BLM from FFXI i'm still confused in how spells were given in this game.. they need to fix the 3 ice spells and add water nukes somehow
    (1)

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