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  1. #31
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    What I'd like to know is...how will we know if the color of gear we want is in the wards?
    (0)

  2. #32
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by indira View Post
    the tint system is monochrome texture with a layer of color you choose its basicly a indexed layer, SE uses single textures for each color, the .dat's tell all. ps3 can support a few layers for each texture why not use it they only need one extra.
    SE is stuck in the old ps1 & n64 style of dooing things when everything was limited like crazy.
    The problem is that tints the entire texture as I described. You may not want part of the texture tinted. The other problem is while you could use more layers to color areas of objects selectively you'd have to use up layers that are used for other effects such as lightmapping, heightmapping, shader layers, etc. So I don't know if they have more than one layer to work with on the tinting. Most game engines these days do not with the amount of texture layering dedicated to shader effects.

    I don't think it's about using an old way as you suggest and more about a desire to have properly colored armor rather than just tinting the entire texture with a color. Take cobalt plate as example. Notice the gold trim for blue and red cobalt is still gold. If they colored it using the transparent tint layer you mentioned then the gold trim on red cobalt would end up an orangish color and the gold trim on the blue cobalt would end up greenish.
    (0)
    Last edited by Ladon; 10-11-2012 at 08:49 AM.

  3. #33
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ladon View Post
    The problem is that tints the entire texture as I described. You may not want part of the texture tinted.

    I don't think it's about using an old way as you suggest and more about a desire to have properly colored armor rather than just tinting the entire texture with a color. Take cobalt plate as example. Notice the gold trim for blue and red cobalt is still gold. If they colored it using the transparent tint layer you mentioned then the gold trim on red cobalt would end up an orangish color and the gold trim on the blue cobalt would end up greenish.
    You dont have to have the whole texture monochrome'd. - Said form personal experience.
    (0)

  4. #34
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Punainen View Post
    What I'd like to know is...how will we know if the color of gear we want is in the wards?
    Not sure how this will be addressed but it will likely be a minor issue at best. Just get the piece you want, dye it the color you want.
    (0)

  5. #35
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Punainen View Post
    What I'd like to know is...how will we know if the color of gear we want is in the wards?
    I do remember them mentioning at some point that you will be able to dye items through NPCs in 2.0, too, so I don't think it be a huge issue.
    (0)

  6. #36
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Pink black mage incoming
    (1)

    Larek Darkholme @ Ragnarok

  7. #37
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Hysterior View Post
    Pink black mage incoming
    Red mage incoming XD

    (Pink will be red (dye) because red (dye) is pink according to SE)
    (0)

  8. #38
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by HamHam View Post
    Speaking of Dyes, I would like to request something. If a dye says Red, please SE make sure it is red the color of the item and not pink! If the item will be dyed pink, then it should say Pink and not Red.

    not to mention some of the gear coming up damn near white when it's supposed to be blue >.<
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  9. #39
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Shougun View Post
    Red mage incoming XD

    (Pink will be red (dye) because red (dye) is pink according to SE)
    Pink is a tint of red.
    (0)

  10. #40
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Chardrizard View Post
    Pink is a tint of red.
    But Pink is -not- Red, it is a child of red sure.
    (0)

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