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  1. #11
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by indira View Post
    the tint system is monochrome texture with a layer of color you choose its basicly a indexed layer, SE uses single textures for each color, the .dat's tell all. ps3 can support a few layers for each texture why not use it they only need one extra.
    SE is stuck in the old ps1 & n64 style of dooing things when everything was limited like crazy.
    The problem is that tints the entire texture as I described. You may not want part of the texture tinted. The other problem is while you could use more layers to color areas of objects selectively you'd have to use up layers that are used for other effects such as lightmapping, heightmapping, shader layers, etc. So I don't know if they have more than one layer to work with on the tinting. Most game engines these days do not with the amount of texture layering dedicated to shader effects.

    I don't think it's about using an old way as you suggest and more about a desire to have properly colored armor rather than just tinting the entire texture with a color. Take cobalt plate as example. Notice the gold trim for blue and red cobalt is still gold. If they colored it using the transparent tint layer you mentioned then the gold trim on red cobalt would end up an orangish color and the gold trim on the blue cobalt would end up greenish.
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    Last edited by Ladon; 10-11-2012 at 08:49 AM.