Results 1 to 10 of 26

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Hulan View Post
    In addition to what Molly said, if we're sticking with something close to the current system (a decision I would be satisfied with one way or the other), it would be physically impossible to display contextual information like that. A vast majority of stats are dependent on dLVL, meaning a simple tooltip doesn't have enough context to determine if you are at cap or not.

    Not sure why you think that it is impossible. You apply context to your character.

    Intelligence increases two stats, if one of the stats is near the cap then the context will demonstrate the diminishing returns.

    Just like in a lot of recent games they have "DPS" based off of all your stats on character. It is a reliable number excluding monster factors, like some monsters are really strong aganist fire so your fire damage is nulled now.
    (0)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    Not sure why you think that it is impossible. You apply context to your character.

    Intelligence increases two stats, if one of the stats is near the cap then the context will demonstrate the diminishing returns.

    Just like in a lot of recent games they have "DPS" based off of all your stats on character. It is a reliable number excluding monster factors, like some monsters are really strong aganist fire so your fire damage is nulled now.
    I'd rather not have that level of detail.
    (0)