It made balancing and designing content hard.1) I realized kiting kiting no longer works with this game on day one, but there's no good rationale for abolishing it in the first place, it was a good challenge and a skillful aspect of the game. OK, even if they are going to abolish it, they should've done better rather than give everything the ability to hurl projectiles.
Add a strong regen, mix in other aggroing mobs nearby, faster mob walking speed? When we are talking about kiting only a small number of high-level mobs were concerned. They had a host of solutions, instead they chose to give everything ranged attack and that affect gaming experience across all levels.
Whatever, really. They are going to tune down the power of the attacks. It's as good as anything. If you just want to run away you can, but if you want to kite the mob will keep pounding on you until you die.Add a strong regen, mix in other aggroing mobs nearby, faster mob walking speed? When we are talking about kiting only a small number of high-level mobs were concerned. They had a host of solutions, instead they chose to give everything ranged attack and that affect gaming experience across all levels.
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