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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by ambrosia View Post
    1) I realized kiting kiting no longer works with this game on day one, but there's no good rationale for abolishing it in the first place, it was a good challenge and a skillful aspect of the game. OK, even if they are going to abolish it, they should've done better rather than give everything the ability to hurl projectiles.
    It made balancing and designing content hard.
    (0)

  2. #2
    Player
    ambrosia's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Rae Vespertine
    World
    Kujata
    Main Class
    Samurai Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    It made balancing and designing content hard.
    Add a strong regen, mix in other aggroing mobs nearby, faster mob walking speed? When we are talking about kiting only a small number of high-level mobs were concerned. They had a host of solutions, instead they chose to give everything ranged attack and that affect gaming experience across all levels.
    (0)

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by ambrosia View Post
    Add a strong regen, mix in other aggroing mobs nearby, faster mob walking speed? When we are talking about kiting only a small number of high-level mobs were concerned. They had a host of solutions, instead they chose to give everything ranged attack and that affect gaming experience across all levels.
    Whatever, really. They are going to tune down the power of the attacks. It's as good as anything. If you just want to run away you can, but if you want to kite the mob will keep pounding on you until you die.
    (0)