I just hope that the colors look similar on various materials. I have white on my Toadskin chestpiece - which is actually dirty brown. But because my gloves are raptorskin leather, the white is blinding in comparison. I hope dye actually works to normalize coloring.THIS: All day long, all we really need is a good dye system. mismatched gear will look like it does go together if the color scheme is the same. that way all AF wearers of a job wont look exactly the same. i know there are some pieces of gear that have a helmet or hood attached to it etc but an option for hood up or down could help with the robe at least. I would also like for it to cost something to change colors. i remember on DCUO we were swapping colors every 15 minutes, and everytime we went to do something we had to wait on this one guy because he couldn't stay out of that menu messing with his colors. I don't want that to happen.
Not having vanity slots doesnt destroy a game sry but thats BS.I'm just a lowly gamer, and know little of the ways of business. but it would be in SE's best interest to put their absolutely best foot forward. the game now has more hype than it could have ever dreamed for due to the relaunch. while everyone is looking they should do something great. the game was a failure. it came back slightly. it now has the opportunity to do something completely unprecedented.
the big things are a given. without those it is absolutely doomed to fail. this is known. no-one is going to argue that. so saying we are sacrificing any of that for a lesser concern is beyond comprehension.
but what really makes or breaks the game in the long run are the little things. Vanity slots are a big step in the right direction. if there is overwhelming feedback in the alpha/beta to add vanity slots. what then?
and what's wrong with running around in a yukata? I'd rather see someone in geta, a yukata, and tiny little back shorts than imperial dalmatica+WHM AF legs.
It's a luxury item. I agree. but luxury items are what really make one thing good and other things great.
what SE really needs to do is get it right. if that means having to slow down even though the fanboi is saying "BUT I WANNA PWAY NOOOOOOWWWW" I'm all for it.
Do we need it at launch? no. absolutely not. but should we have it 9 months from now? I think yes. we already have gear sets in ARR. it should be possible to dedicate one of these to 'vanity' gear. or have the option to set one of them to vanity gear and do a model swap for equipped gear.
We also need to be able to share gear between sets. those are the kinds of things that destroy a game in the long run. tedious things that don't make sense. a lot o fthe reasons i'm seeing are excuses to not do work. not reasons why it really shouldn't be done.
And there is one reason why i dont want them, i just dont wanna see Rogadyn Paladins in a Yukata tanking, sry but thats something that would destroy the flair of the game.
You call it BS, but it's still something people want. especially since we don't have proper gear sets. and the set bonuses we have are utter garbage and completely outweighed by raw stats from melding and hodge-podge gear. it's always the little things that make people quit or not bother. if you login every day and hate the way you look despite having awesome stats, you're going to get bored easier and enjoy the experience less.
Vanity slot allows us to customize a look for our character. When you think of the hero NPCs in the game, they all have a characteristic look. it's iconic. they aren't running around in a random assortment of gear. it all matches. they have a good look. so why can't we have that? oh..because it destroys the flair. . .
As we progress in game we become more bonded with our character. liking the way we look is part of that.
Roe's in yukata's tanking is one (very bad) extreme example of how it could be abused. and how exactly does it destroy the flair? not EVERY roe pld is going to do that. and it's certainly not required. most people that play paladin like heavy armor. so they are more than likely going to wear heavy armor. You can complain all you want but it's not going to beat logic and real human behavior.
He's using vanity slots ;(
FFXIV >>> WOW clone when ARR hits. SE jumped off that bridge cuz everyone else who has a mmo did.
there using wow's UI because its an industry standard, and thats straight out there mouth's. love it or hate it SE's focus is to please the casuals because the hardcores are playing something else. all the money is in casual's there the majority by a long haul. SE even said its going to be a fan service game.
FFXIV >>> WOW clone when ARR hits. SE jumped off that bridge cuz everyone else who has a mmo did.
there using wow's UI because its an industry standard, and thats straight out there mouth's. love it or hate it SE's focus is to please the casuals because the hardcores are playing something else. all the money is in casual's there the majority by a long haul. SE even said its going to be a fan service game.
I don't think casual vs hardcore has anything to do with UI reconstruction nor vanity slots. It boggles the mind why people are flat out against it. I can see not caring, but to put effort into opposing more customization options confuses me.
One big complaint i see here is resources; time to get it done. If i was the programmer for equipped gear I'd be using a class with each peace of equipped gear being held onto by that class. To add vanity slots would be as simple as adding ~15 more equip reference object for slots and have a block of code that checks is a vanity slot is being used and make that visual over what is physically equipped. But not knowing how SE has their equipment setup, it might be resource exhaustive; only if their code isn't optimized for changes like adding extra ring slots like they had planned earlier. If the code is optimized vanity slots will be easy to add.
As for the use of vanity slot, I do have to say I really want them for some gear I find visually terrible. Personally I deplore Saruoel, poofy pants, and Gaskins, the weird below the knee leathery bit. If I can show something a little bit more visually appealing to me I would jump at it. Not everyone will use it, the people that will are ones that don't like particular pieces cause of "colour limitation", hope this isn't an issue in ARR, a silly to them looking piece of "good" gear, or finally for those that just want to be fashionable, after all fashion is a reality even if some think some fashion designs are terrible. Fashion is personal taste.
If SE doesn't want to do vanity slots, they don't have to. I already got used to seeing everyone in the same gear in FFXI, before the level increase from 75. I don't NEED vanity slots, but it would be nice to have.
No one said it has to be in by launch. I think a lot of people are being shortsighted on what to expect at launch.
Last edited by Baxter; 10-10-2012 at 07:39 PM.
I wholeheartedly agree with your first point....
The fact is, 'vanity slots' are a costly fix for a problem that doesn't exist (except in the minds of a small group of forumites.)
The new gear-set system allows you to instantly switch whatever gear you want on the fly, so you can walk around all day in your Yukata + Harlequin cap, and quickly change to your gear when you fight/craft/etc.
With this in mind, every argument for a vanity slot system can be boiled down to:
"I WANT SE TO BUILD A SYSTEM THAT WILL TURN ALL GEAR EVER CREATED INTO MERE COSTUMES JUST SO I DON'T EVER HAVE TO CHANGE OUT OF MY SWIMSUIT/YUKATA/ETC WHILE FIGHTING GARUDA."
(Face it, you could wear whatever you want for most other content)
Gear Sets in ARR will allow you to quickly change into whatever gear you like WITHOUT marginalizing all present and future gear - That should be good enough.
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