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  1. #91
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Artiss2k View Post
    THIS: All day long, all we really need is a good dye system. mismatched gear will look like it does go together if the color scheme is the same. that way all AF wearers of a job wont look exactly the same. i know there are some pieces of gear that have a helmet or hood attached to it etc but an option for hood up or down could help with the robe at least. I would also like for it to cost something to change colors. i remember on DCUO we were swapping colors every 15 minutes, and everytime we went to do something we had to wait on this one guy because he couldn't stay out of that menu messing with his colors. I don't want that to happen.
    Agreed! Much better than a vanity system. Adding a few more dye colors and allowing all gear to be dyed all colors is the best fix. - Keep dying in the hands of crafters (and require all-purpose dyes to change colors) and you won't have issues like you did in DCUO.

    Also, the colors for gear in the current engine (and I assume ARR) are not part of the texture maps but are dynamic values assigned by the engine - so this is a very easy change to make as long as it works aesthetically.

    Quote Originally Posted by moriandrio View Post
    We need 2.0 with all its core function and i doubt dev can waste ressources for something trivial like this atm. This is a feature you can think about when everything else works properly
    Agree with this as well.

    Though it should go without saying.
    (0)
    Last edited by Zantetsuken; 10-10-2012 at 04:34 AM.

  2. #92
    Player
    Onisake's Avatar
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    Mar 2011
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    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arkine View Post
    I think Guild Wars 2 style dye-ing would be better than vanity slots, even mismatched equipment can look presentable if the color scheme is the same.

    I don't have the source for this but I remember DEVs talking about having something about equipment coming in around 30 different colors, which would be cool if it was true.
    hmmm. A good dye system would help alleviate the mis-match of equipment. however I feel some gear should not be dye-able. Darklight. AF. etc. and unfortunately these are the pieces that are the biggest problems.

    The best example I can think of are certain AF pants (Like WHM and BRD). these pants were designed to look good with the AF body. and they do look good with the AF body. however if you switch bodies, to say imperial dalmatica for whm. but keep your AF pants... it looks a little silly. and no amount of dye will fix that.

    I could also do without the permanent camel-toe from BRD AF pants. I've got a nice PIE raptorskin Harness. and while i don't mind how it looks. it looks silly with BRD AF pants. and unless i can change the entire pallet so that both legs are the same color, that problem will not go away. If I ever get my militia subligar that will not be an issue. but in the mean time i'm stuck with camel-toe city.

    while Vanity slots may not be that easy to implement. having something default to 'switch' to could help out. IE: /display body on/off could switch your armor from something standard like RSE to what you're actually wearing. I have severe issues in my own head when i have to weigh stats vs. vanity. it irks me to no end when i'm in an epic cut-scene and I look like a clown. In FFXI i had made a gear swap macro for 'cut-scene gear' usually this was my AF. but we can't change gear in active mode. so that's a no-go.

    Alternatively you could add a set bonus to AF to make it competitive with double melds. but this causes a completely different set of problems. a vanity gear set would make much more sense.
    (1)
    Last edited by Onisake; 10-10-2012 at 01:03 AM.

  3. #93
    Player
    xXHalloweenTrixXx's Avatar
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    Jul 2012
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    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by moriandrio View Post
    We need 2.0 with all its core function and i doubt dev can waste ressources for something trivial like this atm. This is a feature you can think about when everything else works properly

    You don't know what the dev can -waste- resources on. Why does everybody think they know the DEV's agenda and what they can or cannot do with their time?
    (5)

  4. #94
    Player
    moriandrio's Avatar
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    Jul 2011
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    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Cause everybody want's to play ARR asap, so if you waste ressources for something trivial like this it gonna take longer since ppl could do something important.
    And if they start wasting time for some BS like this we won't see ARR in the next half year....
    (0)

  5. #95
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by moriandrio View Post
    Cause everybody want's to play ARR asap, so if you waste ressources for something trivial like this it gonna take longer since ppl could do something important.
    And if they start wasting time for some BS like this we won't see ARR in the next half year....
    Because puting vanity slots on the list of things to do has to halt production of ARR?
    (0)

  6. #96
    Player
    xXHalloweenTrixXx's Avatar
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    Jul 2012
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    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by moriandrio View Post
    Cause everybody want's to play ARR asap, so if you waste ressources for something trivial like this it gonna take longer since ppl could do something important.
    And if they start wasting time for some BS like this we won't see ARR in the next half year....
    I rather they halt the game's release longer and make the game the best it can be (considering they have a lot to prove), rather than just rushing out the game with limited features because everyone wants to play. Enough players have an interest in vanity slots, so I don't think its a -waste- or -trivial-.

    Further customization options is never trivial considering MMORPGs is the genre where people want to distinguish themselves to be as different as possible from the 100 other clones of themselves in the world.
    (6)

  7. #97
    Player
    moriandrio's Avatar
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    Jul 2011
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    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    To halt the game's release to implement vanity slots would be just stupid. It is trivial there are alot important things todo they are really not one of them...

    Just cause some ppl want to run around in Yukata's....
    (1)

  8. #98
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    SE: Vanity slots are not part of our vision for FFXIV.

    (0)

  9. #99
    Player
    xXHalloweenTrixXx's Avatar
    Join Date
    Jul 2012
    Posts
    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by moriandrio View Post
    To halt the game's release to implement vanity slots would be just stupid. It is trivial there are alot important things todo they are really not one of them...

    Just cause some ppl want to run around in Yukata's....
    Should a person even reply to you? I feel like I'm talking to a wall.
    (0)

  10. #100
    Player
    Onisake's Avatar
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    Mar 2011
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    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by moriandrio View Post
    To halt the game's release to implement vanity slots would be just stupid. It is trivial there are alot important things todo they are really not one of them...

    Just cause some ppl want to run around in Yukata's....
    I'm just a lowly gamer, and know little of the ways of business. but it would be in SE's best interest to put their absolutely best foot forward. the game now has more hype than it could have ever dreamed for due to the relaunch. while everyone is looking they should do something great. the game was a failure. it came back slightly. it now has the opportunity to do something completely unprecedented.

    the big things are a given. without those it is absolutely doomed to fail. this is known. no-one is going to argue that. so saying we are sacrificing any of that for a lesser concern is beyond comprehension.

    but what really makes or breaks the game in the long run are the little things. Vanity slots are a big step in the right direction. if there is overwhelming feedback in the alpha/beta to add vanity slots. what then?

    and what's wrong with running around in a yukata? I'd rather see someone in geta, a yukata, and tiny little back shorts than imperial dalmatica+WHM AF legs.

    It's a luxury item. I agree. but luxury items are what really make one thing good and other things great.

    what SE really needs to do is get it right. if that means having to slow down even though the fanboi is saying "BUT I WANNA PWAY NOOOOOOWWWW" I'm all for it.

    Do we need it at launch? no. absolutely not. but should we have it 9 months from now? I think yes. we already have gear sets in ARR. it should be possible to dedicate one of these to 'vanity' gear. or have the option to set one of them to vanity gear and do a model swap for equipped gear.

    We also need to be able to share gear between sets. those are the kinds of things that destroy a game in the long run. tedious things that don't make sense. a lot o fthe reasons i'm seeing are excuses to not do work. not reasons why it really shouldn't be done.
    (1)

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