:S And the issue is that some HNMs are too hard/easy for some people?
:S And the issue is that some HNMs are too hard/easy for some people?
I vote "NO" for some random 24HR pop HNM's. It's just silly and very inefficent when it comes to time.
Not really, the real issue is that HNMs usually have such silly spawn mechanics and camping requirements that they cater to a specific kind of player, and not necessarily the best ones. More like the asperger ones who could entertain themselves ripping a piece of paper up as many times as they can for two hours. I mean just straight bordering on Autism's attention thresholds that would make you and I want to shoot ourselves. Or the insistant ones who will give the shell their cell phone so they can be called in the middle of the night to a camp.
The actual difficulty of the fights themselves are the easiest part about "HNMs."
If "HNMs" mechanics became more convenient or more frequent, they would cease to be "HNMs" because they would be deemed too common by the elite, even if their difficulty didn't change.
It's a terrible system that says terrible things about the kinds of humans that play these games.
Nah, it's more of an issue if they should have been added or not.
*Zilart Kings (Fafnir/Behemoth/Adamantoise) spawned once every 21-24 hours after their last kill.
*CoP Wyrms (Vrtra/Jourg/Tiamat) spawned once every 3-7 days after their last kill (IIRC).
*ToAU Kings (Cerberus/Khimera/Hyrda) were the same as CoP Wyrms
*WotG HNMS (Dark Ixion/Sandworm) spawned once every 21-24 hours after their last kill, but unlike Zilart Kings the zone they spawned in was random instead of being in the same zone/location radius like Zilart Kings.
The issue is mostly if these should be in the game or not. Which a majority of them don't want since it promotes botting, griefing, and other random crap.
Ahh. It reminds me of the Time-Lost proto drake in WoW.
Is there any reason to camp these?
SE will cater to whichever demographic makes the largest percent of the profit. Truth be told they dont care what you want or what I want the only thing that matters is what the stockholders want. So if 24 hour spawn NMs are gonna help more people play then they will add them if it will run more people away from the game they wont. Its just that simple.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
If Tanaka were here still that'd be a different story. There are people in this company that make the games that need made, not the games they know they can win with. Still, no. You will never see another Chains of Promathia and you will never see another bottleneck circus like Fafnir. There aren't enough players who like that exlusionary **** to make a game for. They will just have to make do with more popular ideas.SE will cater to whichever demographic makes the largest percent of the profit. Truth be told they dont care what you want or what I want the only thing that matters is what the stockholders want. So if 24 hour spawn NMs are gonna help more people play then they will add them if it will run more people away from the game they wont. Its just that simple.
eh >¬>
End game gear shouldn't ever have to be dropped from 24 hr spawn monsters :X They should only drop 'luxury' items, like clothing that sparkles or something ^ ^
And they are revamping the Repop times for all NM's in FFXI so even if you wanted to camp a monster in XI it probably wont take you more then 2 or three hours to go, see them pop a few times and get your claim, kill it and leave. Even Argus might be a 5 hour affair for most people afterwards. When before it was a 24/7 5 days in a row camp fest fighting against bots to hope you even see argus before their botskills kicked in.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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