Definitely do NOT remove +1 or +2 from crafting.

Definitely do NOT remove +1 or +2 from crafting.
Last edited by Kazimir; 04-13-2011 at 01:52 PM.
if you do that then you cant have +1/2/3 gear in general
alot of us are talking about keeping crafting +1/2/3 but eliminating the materials you gather in the field through combat and gathering
SO a +1/2 still exist, but only if you actualy synthed them
this leaves you with the goal of trying to make those +3 items still, while also having +1/2 progression along the way if you cant reach that +3 synth
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I would love to see +1, +2, and +3 all removed from MATERIALS (like those dropped from mobs or gathered from DoL) but they should be kept for finished products and parts.



I would be ok with removing +1 and +2 *materials* completely, but i don't think +1 and +2 *results* should be eliminated. With "results" i mean final products, as swords, shields, armor, potions, arrows. full dishes and so forth. I feel that having different degrees of HQ for those is still valuable, while it's not as important for basic and intermediate materials.
In the end though, the real long term answer to the storage problem is always the same:
Player Housing (and the ability to obtain further retainers)
Placebo solutions can only carry us so far.
I would prefer the removal of +1/2 from gathering and on materials for synthesis while keeping them for finished items.
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keep them or increase +3 rate
if you're a crafter under 40 please be silent
you obviously know nothing about HQing items
Last edited by Phrozen; 04-13-2011 at 02:01 PM.
Your seed makes you strong.



Actually crafting level has very little to do with having a full inventory/retainers. Many aren't crafters over 40 exactly because they have multiple crafts, and having multiple crafts takes *way* more inventory space that having a single craft in the last few levels.
In most cases, if you're crafting items and getting +1/+2, you are probably going to use those items in the short term, so I don't think it's a problem.
Removing +1 and +2 from crafting would be fine. At endgame crafting I consider +1s to be about as useful as NQ and +2s to be worth a shot at using for HQ.
It functionally increases the number of +3 mats. Endgame crafters don't care about how many NQ or +1s they get.
Think i have to agree with removal of +1,2 & 3.
And keep focus on general quality of whatever you are making, if by chance you are using quality
mats the chances of creating a High Quality item/gear/weapons increases, also more impact of
points allotment (unless it's completly removed), gear affecting crafting would be good.
Id also suggestsome ingame NPC explaining the crafting stats on gear, what they affect and so on.
Maybe some of those "Dusty Tomes" that conjurer & thaumaturge guilds have.
(wich i think is a wonderful idea)
Or just open up a small library in each of the cities for new & experienced players to go to & read up on things.
The possibility of a ingame library is pretty much unexplored in many mmo's.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
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