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  1. #131
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Definitely do NOT remove +1 or +2 from crafting.
    (0)
    Last edited by Kazimir; 04-13-2011 at 01:52 PM.

  2. #132
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Jynx View Post
    I would suggest changing the name of +3 items in general because it only makes sense in the terms of items you can get +1-2-3 of.

    Otherwise it's NQ and...+3? maybe just lable materials from gathering and whatnot as HQ.

    High quality Walnut Log

    High Quality Crab shell.
    if you do that then you cant have +1/2/3 gear in general


    alot of us are talking about keeping crafting +1/2/3 but eliminating the materials you gather in the field through combat and gathering


    SO a +1/2 still exist, but only if you actualy synthed them

    this leaves you with the goal of trying to make those +3 items still, while also having +1/2 progression along the way if you cant reach that +3 synth

  3. #133
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I would love to see +1, +2, and +3 all removed from MATERIALS (like those dropped from mobs or gathered from DoL) but they should be kept for finished products and parts.
    (0)

  4. #134
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Hvinire View Post
    Now your task is clear: let's see all those comments on +1/+2 items and anything else you're looking to pass along to the development team.
    I would be ok with removing +1 and +2 *materials* completely, but i don't think +1 and +2 *results* should be eliminated. With "results" i mean final products, as swords, shields, armor, potions, arrows. full dishes and so forth. I feel that having different degrees of HQ for those is still valuable, while it's not as important for basic and intermediate materials.

    In the end though, the real long term answer to the storage problem is always the same:
    Player Housing
    (and the ability to obtain further retainers)

    Placebo solutions can only carry us so far.
    (3)

  5. #135
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I would prefer the removal of +1/2 from gathering and on materials for synthesis while keeping them for finished items.
    (1)
    http://mercsxiv.enjin.com/home

  6. #136
    Player
    Phrozen's Avatar
    Join Date
    Mar 2011
    Location
    Space
    Posts
    176
    Character
    Mister Phro
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    keep them or increase +3 rate

    if you're a crafter under 40 please be silent
    you obviously know nothing about HQing items
    (1)
    Last edited by Phrozen; 04-13-2011 at 02:01 PM.
    Your seed makes you strong.

  7. #137
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Phrozen View Post
    if you're a crafter under 40 please be silent
    Actually crafting level has very little to do with having a full inventory/retainers. Many aren't crafters over 40 exactly because they have multiple crafts, and having multiple crafts takes *way* more inventory space that having a single craft in the last few levels.
    (2)

  8. #138
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    In most cases, if you're crafting items and getting +1/+2, you are probably going to use those items in the short term, so I don't think it's a problem.
    (1)

  9. #139
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Removing +1 and +2 from crafting would be fine. At endgame crafting I consider +1s to be about as useful as NQ and +2s to be worth a shot at using for HQ.

    It functionally increases the number of +3 mats. Endgame crafters don't care about how many NQ or +1s they get.
    (1)

  10. #140
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Think i have to agree with removal of +1,2 & 3.

    And keep focus on general quality of whatever you are making, if by chance you are using quality
    mats the chances of creating a High Quality item/gear/weapons increases, also more impact of
    points allotment (unless it's completly removed), gear affecting crafting would be good.

    Id also suggestsome ingame NPC explaining the crafting stats on gear, what they affect and so on.

    Maybe some of those "Dusty Tomes" that conjurer & thaumaturge guilds have.
    (wich i think is a wonderful idea)

    Or just open up a small library in each of the cities for new & experienced players to go to & read up on things.
    The possibility of a ingame library is pretty much unexplored in many mmo's.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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