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  1. #1
    Player
    Darshu's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    54
    Character
    Darshu Warshoes
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The point you made is interesting, Req, about crafting in those worlds. It would come down to testing it to see if people would really die as much as you are expecting, or if people would really not be inclined to pick up a crafting class, and S-E could always balance the server according to the outcome. A very fast lvling experience for crafters sounds like it could work, but there could be other solutions.

    A solution for the raid deaths, however, could be making the Raise spell only work on those areas, so that you can actually do the content that usually kills people without the concern that one mistake will get everyone hopelessly dead. Outside would be a different story, however.

    To all the naysayers, fuck you. It's more than obvious you don't have to play on this server nor will this ever impact your game. S-E would never implement it unless it realized enough people wanted it, so your concern is futile. Just get on with your life and let us speculate in peace.
    (1)

  2. #2
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Darshu View Post
    The point you made is interesting, Req, about crafting in those worlds. It would come down to testing it to see if people would really die as much as you are expecting, or if people would really not be inclined to pick up a crafting class, and S-E could always balance the server according to the outcome. A very fast lvling experience for crafters sounds like it could work, but there could be other solutions.

    A solution for the raid deaths, however, could be making the Raise spell only work on those areas, so that you can actually do the content that usually kills people without the concern that one mistake will get everyone hopelessly dead. Outside would be a different story, however.

    To all the naysayers, fuck you. It's more than obvious you don't have to play on this server nor will this ever impact your game. S-E would never implement it unless it realized enough people wanted it, so your concern is futile. Just get on with your life and let us speculate in peace.
    Not enough people will ever want it. Or at least not enough for SE to care to spend resources.
    (1)

  3. #3
    Player
    Darshu's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    54
    Character
    Darshu Warshoes
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I like your point on the way crafters might respond, Kiote, and I think it is a possible outcome. There would definitely be a need for the perfect gear on any given situation and that would require crafters. It could actually be a much more fun world for crafters to be in. Cosmetic items might not be as valued, though.

    If, however, the economy responds differently than any other server in a significant way, then I think it would get in the way of implementing the death = regular server solution. Players could exploit items in that server, such as creating new characters just to buy cheap items there and then die, merge to another server (unless it was random, of course) and sell it. The constant influx of items, gil, and players from a different server could potentially harm the economy of other servers.

    Having said that, I think dying and leaving the world forever would be an amazing thing, it would definitely not detract from the overall experience of death at every corner, keeping the game interesting and fun every step of the way, but it would also not hopelessly take characters away from the game once they failed. New players could always delete and create a new one, and veterans could just try getting used to the regular server if they didnt want to lose all their progress. There could even be a special server for hardcore players that have died, maybe not officially, and so you could eventually meet up with people you played with before and are used to a more strategic approach to the game instead of mixing with the general community.
    (1)