Results -9 to 0 of 419

Dev. Posts

Threaded View

  1. #11
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Hey, I have a suggestion:

    Rather than eliminating Surplus SP entirely, why not simply invert the system so that it works like Rested EXP in WoW?

    See, the Surplus SP system punishes people for playing too long, which is why people don't like it. But Rested EXP in WoW is the reverse of that, and instead rewards players for taking breaks.

    In its current form, Surplus SP in FFXIV starts with the normal amount of EXP gained and slowly drains it down to zero over time. But the Rested EXP in WoW builds up from the normal amount of EXP, allowing you to gain 200% as much EXP as normal when your character is "Rested." And when your Rested status wears off, the amount of EXP you gain returns to normal.

    So Rested EXP in WoW feels like an actual bonus and a reward, whereas Surplus SP in FFXIV feels like an undeserved and unjust punishment. Because of this, WoW's Rested EXP is viewed as a positive thing, whereas FFXIV's Surplus SP is viewed as a negative thing.

    Successful game systems are ones that encourage positive emotions, not negative ones (a point which I've tried to emphasis in this post by using colored text).

    If Surplus SP in FFXIV were to build up player's EXP instead of dragging it down, I believe people would no longer hate the system, and in fact would actually start enjoying it.
    (4)
    Last edited by Rhianu; 04-13-2011 at 12:01 PM.
    ( ◕ ‿‿ ◕ )