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  1. #341
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    I just hit surplus for the first time yesterday, actually and.. well, it's not bothering me.

    To be perfectly frank it seems a shame to remove it, though.. inevitable, but a shame. So much for being balanced with the hardcore players, even if it would've taken tweaking to really achieve that.

    Oh well..
    (1)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  2. #342
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Crafting without the fear of surplus..... will be nice.
    (1)

  3. #343
    Player
    Yarr's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    151
    Character
    Yarr Ifrit
    World
    Hyperion
    Main Class
    White Mage Lv 60
    This system only punishes the hardcore fanbase. Right now square needs all the hardcore players they can get. Get rid of it and up the rank to 60.
    (0)
    Cobra Kai Dojo for life.
    http://www.yarrthepirate.com/phpbb3/

  4. #344
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Hey, I have a suggestion:

    Rather than eliminating Surplus SP entirely, why not simply invert the system so that it works like Rested EXP in WoW?

    See, the Surplus SP system punishes people for playing too long, which is why people don't like it. But Rested EXP in WoW is the reverse of that, and instead rewards players for taking breaks.

    In its current form, Surplus SP in FFXIV starts with the normal amount of EXP gained and slowly drains it down to zero over time. But the Rested EXP in WoW builds up from the normal amount of EXP, allowing you to gain 200% as much EXP as normal when your character is "Rested." And when your Rested status wears off, the amount of EXP you gain returns to normal.

    So Rested EXP in WoW feels like an actual bonus and a reward, whereas Surplus SP in FFXIV feels like an undeserved and unjust punishment. Because of this, WoW's Rested EXP is viewed as a positive thing, whereas FFXIV's Surplus SP is viewed as a negative thing.

    Successful game systems are ones that encourage positive emotions, not negative ones (a point which I've tried to emphasis in this post by using colored text).

    If Surplus SP in FFXIV were to build up player's EXP instead of dragging it down, I believe people would no longer hate the system, and in fact would actually start enjoying it.
    (4)
    Last edited by Rhianu; 04-13-2011 at 12:01 PM.
    ( ◕ ‿‿ ◕ )

  5. #345
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rhianu View Post
    <Above>
    That um... that isn't a bad idea, actually. I'd go for that, maybe. I think I'd still prefer the present system with some re-balancing, but that wouldn't be bad.
    (0)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  6. #346
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    51
    Thank you so much Y-P <3
    (0)

  7. #347
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rhianu View Post
    Hey, I have a suggestion:

    Rather than eliminating Surplus SP entirely, why not simply invert the system so that it works like Rested EXP in WoW?
    Indeed. In fact it was brought up dozens of times earlier in the thread. This is the best way to do it, IMO.
    (0)

  8. #348
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Good by horrible surplus system, I will not miss you.
    (2)

  9. #349
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Yes surplus please be gone! While you're at that Yoshi P. remove the physical level system as well I'm tired of waiting hours to reset my attributes.
    (0)

  10. #350
    Player
    Nergal's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Nergal Ramuh
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm not an hardcore player, far from that, but i hit surplus very often just because when i play i like to do leves, dunes, behests, dunes again... and i do them with my lancer and after a few ranks there's the yellow thing. I now the loss is not that bad in the first stage of fatigue but it feels like a waste. So if i don't feel like it to play other classes cause my main point is to get R50 i stop playing till fatigue resets.

    So SE if you are going to remove it TYVM
    (0)

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