They just said that they didn't know what they were gonna do with all the surplus points. I have a feeling that they aren't even keeping track, and just said that as some kind of excuse, since that would be a terrible way to earn merit points.
So now we can hit rank 50 in about 1week -.- or are they also going to fix the amount of SP you gain because getting 1-20 in 1day just by doing leves is not fun.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
Exatcly. In every MMORPG leveling becomes easier with time, and i don't remember any case in which compensation has been offered to the ones that leveled up first. They get other perks.
They still won't be hitting 50 in a week. Surplus has no impact on people who grind it out and put in the tiime. It doesn't really slow you down.
I think the reason they are tackling this, is that with the current SP gain rate matched to the current SP Surplus entry point, a casual player who has a Saturday free to play suddenly finds him/herself in Surplus by mid-afternoon and these people are frustrated that they finally got to play and suddenly they are being penalized.
It's also that systems that are phrased as a penalty are not really enjoyed in games. Technically surplus is really no different from GA. If I have GA and I keep grinding leves, then suddenly I run out and get less SP. But the GA system is a "positive" reinforcement on taking a break and I get a "bonus" when I start playing againg, while Surplus is a "negative" reinforcement against playing - and all the time I spend playing the on my main character is being "penalized". Psychologically I think this impacts some players.
Last edited by Naylia; 04-13-2011 at 08:12 AM.
Hello everyone! This is Producer/Director Yoshida!
Thanks so much for the discussions on surplus points. There have been a lot of threads in other regions on the same topic and many of the comments have been the same. Along with the implementation of new dungeon and raid environments, we’re looking towards the direction of basically eliminating this system.
I feel that it’s ideal that players decide on the play style.
Thank You Yoshi-P!!! Thank You!!!
I don't need momma SE to tell me how long I can have fun with something when I get an open day.
Last edited by Akumu; 04-13-2011 at 08:09 AM.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
I could of gotten 20 levels past the level I am now I swear without surplus, and I'm not a "hardcore gamer" when it comes to time I can play, I put in a good winter break into FFXIV and went from 21-39, not playing everyday, but when I think about all the sp I lost due to surplus it sickens me :/ and I can honestly say that surplus hurts those of who have work or school, because you can't catch up ever with your friends due to surplus unless they just quit playing for a while.
Last edited by zaviermhigo; 04-13-2011 at 08:09 AM.
Heya!
Not having a problem here neither. If I hit surplus with a class, I just enroll that class to help or to look good (Miqo'te + Axe = bi-winning), but mainly I just switch class so I can experience the playin' with other classes. (and I've discovered that I don't like magics, at all. Still asking myself why I've bought Magicka though =D)
Besides that, is not that Surplus gives you that much of an EXP reduction. You can still rank up with surplus with no problem at all.
I'd suggest that if you hate Surplus, just switch to another class and have fun in a different way! You'll find it even more funnier sometimes. (switching from Marauder to Archer felt so damn good!)
See ya!
92 hours at 20k an hour to r50....go, go go!
I think surplus is a good idea done bad.
Why not do like Dissidia let the player choose what kind of gamer he is lets say this for example.]
Casual> The player get a bonus on SP/EXP for some hours thats intended to casual player after that SP get a big restriction that way it can fool the system.
Hardcore> The Player dont get restricted on the amount of SP/EXP he gets at all
I believe that way Casual player can keep up and Hardcore player dont get hold back, dunno if you think its a good idea hit up like if i get a lot i may put a petition for it
I have never hit surplus but glad to see this going away. I understood the concept, but still glad to see it go. Perhaps I will find some use for the surplus removal after more content is added and the game is just more awesomerest.
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