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  1. #91
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by fusional View Post
    AH: run up to npc, click, *continuously* shop without interruption

    market wards: run to wards, zone into mercantile house, click npc, shop... repeat click npc shop step for each item bought.

    or

    run to wards, zone into battlecraft or whatever, run to zone, shop... repeat zone/shop step for each item bought

    point is- it isn't exactly the same, and the market wards are a cause of unnecessary player stress. it's an annoyance no matter how you slice it. however, in making ARR as quickly as possible they couldn't just completely remake certain architecture from the ground up without sacrificing a fair chunk of time. they clearly chose to get ARR up and running as soon as possible and in order to do so made the judgment call that they should just carry over the market ward system and try to improve on it a little to save development time.

    and before anyone says AH doesn't take much development time, need i remind you how long it took blizzard to work out the bugs in diablo 3's AH? or how it took even longer for arenanet to work out the bugs in GW2's AH (with a fraction of the player base, lol)?

    and this doesn't rule out the option of developing an AH for the future, after ARR is released, if people still hate the wards. but right now they're just trying to focus development time on other things moreso. i'd personally prefer to just wait a couple extra months while they get a good AH up and running, but they likely don't think they can afford to keep the game down for most of the year.
    This makes more sense, i see the unnecessary clicking and stepping as annoying too. I understand they are continuing to streamline the workings of the MW and hopefully the extra steps will be one of the things to go.

    Sorry for all the posting about stupid questions. Just trying to get a better feel for the angst. I appreciate the informative responses!
    (1)

  2. #92
    Player
    Javino's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    102
    Character
    Gavin Vengeance
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    (0)

  3. #93
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Waaah I got late to the party and nobody likes me buhuuu
    (1)

  4. #94
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Wow I must have missed something, where is the link with information about Yoshi saying the market wards aren't changing and will function like they do currently?

    (2)

  5. #95
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    I dont get the market wards complaints anymore. in the beginning it was pretty terrible, but since they added the search feature and allowed you to buy straight from the search window and allowed you to shop the other cities from one place, its no different from an AH. i dont really sell anything but i buy all the time. is that the complaint? trying to sell stuff?

    The market wards, at this moment, are -like- a really stupid AH.

    Its not good at all, if its trying to be an AH then it fails horribly.

    It is however if examined in a different light - something else (I dont like it still, but at least you can complement it more with a different lens). But if people want to compare it to an AH, then we have to be honest. . . Its bad.

    With bidding you stop undercutting (mostly) as players will raise the price of the item over the duration of the bid back to an equilibrium. Annoying part of bidding is that you can be last minute out bid.

    Gain some lose some lol.
    (0)
    Last edited by Shougun; 10-04-2012 at 06:40 AM.

  6. #96
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I'm 2nd Lieutenant Coram, and this is the dumbest thread on the forums.
    (0)

  7. #97
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shougun View Post
    The market wards, at this moment, are -like- a really stupid AH.

    Its not good at all, if its trying to be an AH it fails horribly.

    It is however if examined in a different light - something else. But if people want to compare it to an AH, then we have to be honest. . . Its bad.

    With bidding you stop undercutting (mostly) as players will raise the price of the item over the duration of the bid back to an equilibrium. Annoying part of bidding is that you can be last minute out bid.

    Gain some lose some lol.
    I wouldnt say its terrible but its not the best either, you got me there. but i dont really compare it to an AH, i compare it to what it was at launch. seeing the changes its undergone since then i would like to see what they are doing with it in the ARR beta before jumping on the "replace it with an AH" bandwagon. i'm close to that but i do like the different system and would like to see them at least try before doing another cookie cutter.
    (0)

  8. #98
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    I wouldnt say its terrible but its not the best either, you got me there. but i dont really compare it to an AH, i compare it to what it was at launch. seeing the changes its undergone since then i would like to see what they are doing with it in the ARR beta before jumping on the "replace it with an AH" bandwagon. i'm close to that but i do like the different system and would like to see them at least try before doing another cookie cutter.
    True, a lot of MMO's have gotten lazy - picking what works and not trying what may work differently and/or better. I'm not against SE trying something new, just hope they dont stop trying to improve what they got as it's not ready to be called finished.

    Ignoring how purchases work, I'd like to see a more organized market ward visually. It doesn't feel market"y" at all. I think they could at least give the visual feel, perhaps run the markets in town under specialized seamless instances.
    (0)

  9. #99
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by LlenCoram View Post
    I'm 2nd Lieutenant Coram, and this is the dumbest thread on the forums.
    Surely you don't believe this. Have you seen the new speculation thread? That one alone easily beats this thread in stupid.

  10. #100
    Player
    hideka's Avatar
    Join Date
    Sep 2012
    Posts
    132
    Character
    Hideka Valheim
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    NOOOOOO the anima recharge will be the downfall.. hay gaiz lets put in a teleport system where the player can only realistaclly teleport once every other day!.
    (0)

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