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  1. #71
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Xatsh View Post
    Market wards will suck unless they are completly redone, but they are not game breaking.

    In my eye 4 things are threatening to kill off 2.0.

    1) Regional Servers if the population in all regions is not large enough to support a game where it only functions 8 hrs a day. IF there is only 1000ppl online a day... the server economy will crash and the game will more or less die out quickly even if it is strong in other areas... see Aion.
    Here I think it depends on how large the population gets. A US based server may not be the first choice for a Japanese player or vice versa, but it might be the only choice if the local servers are full. We'll have to see how this plays out over the next year. I think their reasoning is that because you can choose to flag up across multiple servers and play with people outside your region its still a multinational community, but having local servers would provide advantages to the players in those regions. You could actually see Japanese players choose US servers for the simple reason that there will be less competition for content during their own prime time hours.

    Quote Originally Posted by Xatsh View Post
    3) Lack of Endgame
    4) Extreme casualness. What is killing WoW off. Listening to the playerbase is good caving into them is the worst thing ever. The customer very seldom is 100% right, honestly I will go as far as saying the customer is never right. Company need to listen but not blatantly do what the masses demand or you get clones and dull/insta-win/no innovation content.
    The Relic weapon quests give me hope that they will be adding content that appeals to people who want content that takes a lot of time and effort to obtain. I see the current weapons as more akin to XI's AF than XI's Relic. Hopefully when we get to the higher level tiers we will start to see game changing items akin to Excalibur and Morrigans. Currently I think the games architecture prevents them from adding instances more like the dynamis areas, so we got small dungeons to hold us over. The fact that they are removing them seems to me an indication that they aren't in line with the type of content they want in 2.0.
    (2)
    Last edited by Mireille; 10-04-2012 at 04:28 AM.

  2. #72
    Player
    Bladerunner's Avatar
    Join Date
    Jul 2012
    Posts
    19
    Character
    Bladerunner Cofresi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Have they confirmed the level cap is still 50 for 2.0?
    (0)

  3. #73
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    yeah, at some point after they will raise it, probably not for awhile though. they should of went with at least 1 more new class at launch though for the noobs and all 50's to go level together with.
    (0)

  4. #74
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by strallaalaa View Post
    yeah, at some point after they will raise it, probably not for awhile though. they should of went with at least 1 more new class at launch though for the noobs and all 50's to go level together with.
    Launch in ~6months in to the future... who when NA beta, 2.0 release rolls around they may have a hole team of new classes/jobs on the field.
    (0)

  5. #75
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Esk View Post
    Now now, Keep calm.
    You'll only get over excited or over excite other people anyway...
    I'm usually calm. I just have a potty mouth. :S
    (1)

  6. #76
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by strallaalaa View Post
    yeah, at some point after they will raise it, probably not for awhile though. they should of went with at least 1 more new class at launch though for the noobs and all 50's to go level together with.
    They are adding level sync at launch if memory serves.
    (0)

  7. #77
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by morpheus View Post
    Leveling up in gw2 is a lot more fun than ffxiv. Actually it's been the most enjoyable way to level that i have seen in an mmo so far. Go around exploring the world and leveling up at the same time. Not grinding the same mob or same style quest over and over.
    oh, okay. so what are your options exactly? heart quest. "live event" (basically a heart quest that randomly pops up). story quest (basically a heart quest that involves your storyline). crafting. map completion.

    and map completion gives an okay xp boost but the xp/hour compared to the other options is pretty awful. so generally you're stuck... what's the word...

    ...grinding? lol yep. grinding the same style quest over and over. that's reality, bub. no amount of marketing buzzword hype can change that.

    Quote Originally Posted by Elexia View Post
    SE wipes the 10,000 or so people who play..but they gain over 300k...I wonder how that weighs in for them?
    we call this fallacy a false dilemma.
    (1)
    Last edited by fusional; 10-04-2012 at 05:11 AM.

  8. #78
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I plan on starting a fresh character because I want to experience ARR from the start. However, I have every intention of keeping my current character so I can help out with higher end shtuff if needed.

    I want to be able to answer noob questions down the road (love answering noob questions, even if it's one asked a bajillion times and painfully obvious, because typing is so easy and it typically scores me a 'Thanks!' totally selfish here X3 ), and it would be hard for me to do that if I haven't gone through it from the exact same starting gate as the new players will.

    My only concern is whether I'll be able to have my old character, my new character, and a friend I recently got interested in ARR, all on the same server at launch, or not >_>
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  9. #79
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    The downfall of this game will be if SE kowtows to all the whining in the forums. as long as the recognize when to ignore and when to consider fan critique (and i think they are doing a good job so far) then this will be a successful game. they already seem to understand that bringing more elements from other FF's is a good way to go.

    If SE's choices cause some of the more vocal and aggressive posters to quit, all the better. i would rather not play with those people anyway.
    (1)

  10. #80
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Seig345 View Post
    I plan on starting a fresh character because I want to experience ARR from the start. However, I have every intention of keeping my current character so I can help out with higher end shtuff if needed.

    I want to be able to answer noob questions down the road (love answering noob questions, even if it's one asked a bajillion times and painfully obvious, because typing is so easy and it typically scores me a 'Thanks!' totally selfish here X3 ), and it would be hard for me to do that if I haven't gone through it from the exact same starting gate as the new players will.

    My only concern is whether I'll be able to have my old character, my new character, and a friend I recently got interested in ARR, all on the same server at launch, or not >_>
    This guy is the kind of player i would look forward to gaming with, not the "y u nooo have relics?!? y u no think game is ur life!?!"
    (5)

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