Somebody missed the part where gear won't take up normal inventory spaces any more. The 100 spots we have in 2.0 will be used for consumable items and drops. There won't be an issue.normally the only time i use my bazaar for anything other than storage is just to put food and potions up in my bazaar when around the dungeon areas. they sell decently from there during the time in between runs, but it doesn't really hurt to remove those spots. what does hurt there is losing that 110 inventory spots when you can get 10 items in a single run easily.
somebody missed the most recent list update.
"* Items equipped by players will not count towards the 100 item inventory limit."
it doesn't state gear. it states equipped. so if i am on blm my blm gear i am wearing will not count, but doesn't mention the other gear you will have on you at the time.
edit: here's the link. if you find the part in inventory changes they list in their latest list of changes i'll be glad to retract it. i was just going by their list. go down to inventory changes on the list and see the 3 highlighted in red to see what i mean.
http://lodestone.finalfantasyxiv.com...9e76ce9a93e367
Last edited by darkstarpoet1; 10-02-2012 at 11:52 PM.
http://crystalknights.guildwork.com/
You forgot you will have multiple gearsets (you gotta do quests for them but that doesnt matters) and so you wont have problems with inventory space anymore. Only gear that you dont wear or is used in an gearset will count towards the 100 items.somebody missed the most recent list update.
"* Items equipped by players will not count towards the 100 item inventory limit."
it doesn't state gear. it states equipped. so if i am on blm my blm gear i am wearing will not count, but doesn't mention the other gear you will have on you at the time.
yes, that is true. they also haven't stated how those gearsets will be handled. will you have to go back to town to change classes everytime? will crafting/gathering have their own sets as well? how did they decide to handle needing multiple of the same pieces of gear for different gearsets?
http://crystalknights.guildwork.com/
I'll let someone with more info handle the rest, but to the bolded...yes, that is true. they also haven't stated how those gearsets will be handled. will you have to go back to town to change classes everytime? will crafting/gathering have their own sets as well? how did they decide to handle needing multiple of the same pieces of gear for different gearsets?
We've never had to do that in this game, and according to the live presentation we've seen, it's not ever going to be that way, considering he changed from DRG to BRD to WHM.
Since I watched the video 3 times to clarify issue like these...
no, why would they change the entire premise of the armory system?
yes
For now, you have to have multiple copies of the sme piece of gear if you want to use it in different sets. However, they are considering allowing players to give an alias to certain pieces of gear to allow that piece to be used in different sets. They have not settled on this yet because the second option could be confusing to players.
so in other words if i don't have 2 hdl sets or multiple multi melds of the same piece of gear i'll need to carry it around with me because i will have to manually equip it instead if it being part of a gearset and taking up inventory..... gotchaSince I watched the video 3 times to clarify issue like these...
no, why would they change the entire premise of the armory system?
yes
For now, you have to have multiple copies of the sme piece of gear if you want to use it in different sets. However, they are considering allowing players to give an alias to certain pieces of gear to allow that piece to be used in different sets. They have not settled on this yet because the second option could be confusing to players.
http://crystalknights.guildwork.com/
Yes, as it stands now you will have to have multiple copies of the same item if you want to use it in different gear sets but there's no reason that second item couldn't be part of a gear set as well, and thus not part of your normal inventory. Seems like a simple concept to me. Stop trying to make mountains out of molehills.
Last edited by Molly_Millions; 10-03-2012 at 12:28 AM.
well, they understand that it's going to end up being an issue. We'll have to have some things (especially unique's and multi-melds) left out of the gearsets and tied to macros still if we want to use them on multiple jobs/classes...
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