edited out and explained below.


edited out and explained below.
Last edited by BruceyBruceyBangBang; 10-01-2012 at 08:09 AM.


What the hell is with all these calculations going off your DPS?Store TP formula is based off of your DPS. So, lets say you have 40. It just adds 4% of bonus TP from what your DPS is, but it rounds up. For a dragoon with relic the corselette actually becomes more viable imo.
Also, I'd like to credit the formula to Isaaru Durai. There is a little more to it, but that is the jist
That just seems like such a stupid approach given that DPS is just your damage vs delay...
XI's coding was much simpler in that regard, with each point of STP being 1% of your TP gain (determined by weapon delay). And yeah of course if you have Gae Bolg it becomes better, that's 1 of the things I was kinda driving at - the more STP you have the better it gets (though it's not quite as OP as say haste)
It'll be interesting to see how it functions in ARR with new TP calculations and removal of recasts. I get the feeling that STP is going to be a much more prized stat in ARR.
EDIT: Again about DPS, I just find that to be such a weird stat to base everything on. It's also somewhat degenerative, as people will look at a weapon's DPS and ignore everything else if it's high enough - kinda like what you see in Diablo 3.
Just as an example (and sorry for the off-topic derailing, this is just a peeve of mine with the game's mechanics) Ifrit's Battleaxe has the highest base damage, and a hefty attack bonus - it should, therefor, be the best Axe for dealing damage on a per-hit basis, especially weaponskills.
But if the game just goes off the DPS stat, then Garuda's will actually hit harder - even though it lacks the whopping +30 attack and has 12 base damage - Am I the only one who sees this is completely retarded? What the hell does weapon delay (DPS) have to do with that calculation?!
EDIT 2: As I said, it makes for a degenerative experience, clearly defining certain weapons as just strictly better, based on a stat (delay) that shouldn't be factored in when calculating the damage of an attack. It's more interesting to have a mix of styles - choosing between higher auto-attack/overall damage, or high weaponskill damage (for enemies with a lot of defense such as Ifrit who take minimal damage from auto-attacks).
Back on topic, yes Garuda & Darnus Hard seem to be the only really highly evasive enemies - for the time being. I wouldn't rule out future battles in ARR such as what we might find inside The Crystal Tower.
Last edited by NefGP; 10-01-2012 at 07:33 AM.


I apologize I made you go on that rant. I was corrected via txt msg from my friend.What the hell is with all these calculations going off your DPS?
That just seems like such a stupid approach given that DPS is just your damage vs delay...
XI's coding was much simpler in that regard, with each point of STP being 1% of your TP gain (determined by weapon delay). And yeah of course if you have Gae Bolg it becomes better, that's 1 of the things I was kinda driving at - the more STP you have the better it gets (though it's not quite as OP as say haste)
It'll be interesting to see how it functions in ARR with new TP calculations and removal of recasts. I get the feeling that STP is going to be a much more prized stat in ARR.
EDIT: Again about DPS, I just find that to be such a weird stat to base everything on. It's also somewhat degenerative, as people will look at a weapon's DPS and ignore everything else if it's high enough - kinda like what you see in Diablo 3.
Just as an example (and sorry for the off-topic derailing, this is just a peeve of mine with the game's mechanics) Ifrit's Battleaxe has the highest base damage, and a hefty attack bonus - it should, therefor, be the best Axe for dealing damage on a per-hit basis, especially weaponskills.
But if the game just goes off the DPS stat, then Garuda's will actually hit harder - even though it lacks the whopping +30 attack and has 12 base damage - Am I the only one who sees this is completely retarded? What the hell does weapon delay (DPS) have to do with that calculation?!
EDIT 2: As I said, it makes for a degenerative experience, clearly defining certain weapons as just strictly better, based on a stat (delay) that shouldn't be factored in when calculating the damage of an attack. It's more interesting to have a mix of styles - choosing between higher auto-attack/overall damage, or high weaponskill damage (for enemies with a lot of defense such as Ifrit who take minimal damage from auto-attacks).
Back on topic, yes Garuda & Darnus Hard seem to be the only really highly evasive enemies - for the time being. I wouldn't rule out future battles in ARR such as what we might find inside The Crystal Tower.
TP is calculated by BaseTP x 100
StoreTP is 1% per 10 StoreTP, but rounds up.
So if your TP per hit with your weapon is 300, adding 1% will make it 301.
Credit goes to Isaaru Duari.

Still wrong.I apologize I made you go on that rant. I was corrected via txt msg from my friend.
TP is calculated by BaseTP x 100
StoreTP is 1% per 10 StoreTP, but rounds up.
So if your TP per hit with your weapon is 300, adding 1% will make it 301.
Credit goes to Isaaru Duari.
Read my post on BG (Note, my name isn't Isaaru Duari) and you'll have an accurate representation of what he is trying to butcher and take credit for. (Not that I have any fucks to give, but it's probably more infuriating this information is being relayed incorrectly than anything else.)


I see you have that it rounds down or rounds up based on it being >0.5 and <0.5 which is the only difference. I'm going off of my friend who did some testing a while before what you posted and I don't read BG forums. So, sorry if I didn't catch your testing that was already mostly completed.Still wrong.
Read my post on BG (Note, my name isn't Isaaru Duari) and you'll have an accurate representation of what he is trying to butcher and take credit for. (Not that I have any fucks to give, but it's probably more infuriating this information is being relayed incorrectly than anything else.)

Tell this person to stop talking, and in the future, refrain from participating in discourse involving mathematics.Store TP formula is based off of your DPS. So, lets say you have 40. It just adds 4% of bonus TP from what your DPS is, but it rounds up. For a dragoon with relic the corselette actually becomes more viable imo.
Also, I'd like to credit the formula to Isaaru Durai. There is a little more to it, but that is the jist
http://www.bluegartr.com/threads/107...=1#post5368330
I would use Grid Coat w/Sanction Monday/Tuesday/Wednesday->Sunday->Repeat if I had it. I will be making a DS Haub+1 w/2 TIV CritAP after 2.0 barring any crazy new options.


Yeah I apologize. I just had it wrong in my head and didn't clarify first.Tell this person to stop talking, and in the future, refrain from participating in discourse involving mathematics.
http://www.bluegartr.com/threads/107...=1#post5368330
I would use Grid Coat w/Sanction Monday/Tuesday/Wednesday->Sunday->Repeat if I had it. I will be making a DS Haub+1 w/2 TIV CritAP after 2.0 barring any crazy new options.
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