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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Churchill View Post
    Tell this person to stop talking, and in the future, refrain from participating in discourse involving mathematics.
    http://www.bluegartr.com/threads/107...=1#post5368330



    I would use Grid Coat w/Sanction Monday/Tuesday/Wednesday->Sunday->Repeat if I had it. I will be making a DS Haub+1 w/2 TIV CritAP after 2.0 barring any crazy new options.
    Yeah I apologize. I just had it wrong in my head and didn't clarify first.
    (0)

  2. #2
    Player
    Gloulion's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    54
    Character
    Pistol Pete
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by NefGP View Post
    I'm not seeing how the bracers are "obsolete" when you get a massive accuracy boost out of them. That frees up your ring slots for more STR instead of accuracy, while still getting a good attack boost from the gloves as well (vs really just the +STR from a 2x meld as most crafted gear has minimal base stats).


    I wouldn't be so fast to judge store TP. Remember that combat is being changed drastically in ARR, with weaponskill costs being lowered to 100~150 it seems. I imagine they'll also change how store tp works to coincide with this, but if they don't - then that body is going to be 1 of the single most OP items a DRG can wear, especially combined with a Gae Bolg & possibly gloves with a 2~3x Evenflow meld.
    The only reason I see the bracers as being obsolete because you lose the str from w/e melded gloves one would have. I know you mentioned that, but I also have never needed to use acc rings besides on Darnus hard. Always had str/pie rings and melded gloves.
    (0)

  3. #3
    Player Xakery's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    505
    Character
    Xakery Jones
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    this info has been helpful! I wear the grid officers coat. I guess I should switch to a double meld piety body? I'm still working on double meld felt bracer +1 for my hands.
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  4. #4
    Player
    NefGP's Avatar
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    Jul 2011
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    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Thanks for the link, though I think there really should be a stick for that somewhere on these forums. I'm very familiar with XI's mechanics (though not as in-depth as some of the BG crowd and especially not Kaeko. Like I remember fSTR, haste calculation etc. etc.) and it just struck me as a bit weird that XIV would deviate to that extent o.O


    In XI STP was 1 point = 1% of your TP gain, so if you got 11.5 tp per swing (which was standard 450 GKT I believe) you'd get 12.5 tp/hit at SAM lv 10 with default trait etc.

    People have been telling me for instance that your stat caps are also based off DPS rating? Which again strikes me as odd but OK. I'm gonna go read that link you posted now, thanks.


    EDIT: Still reading, but holy crap WS damage really does go off of DPS and not the weapon's damage rating? So Garuda's sword will hit harder than Giantgall?

    WTF I don't even... Matsui's gone full-retard on us... Hopefully they will change this to a more sensible formula in ARR.
    (0)
    Last edited by NefGP; 10-01-2012 at 08:38 AM.

  5. #5
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    http://forum.square-enix.com/ffxiv/t...l=1#post759856

    and Darklight Bracers are terrible.
    (1)

  6. #6
    Player

    Join Date
    Sep 2011
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    289
    Quote Originally Posted by Chardrizard View Post
    http://forum.square-enix.com/ffxiv/t...l=1#post759856

    and Darklight Bracers are terrible.
    To expand on both points, the bracers accuracy is 100% useless atm with nearly every encounter. With gae bolg, caligae, white raven, and melded felt bracer you sit just at 400acc which is plenty for 99.99% acc on every fight but garuda and darnus hard. So you are essentially giving up at least 10-15atk with a shitty ATK III double meld. Also the -100hp is a major drag.

    DPS is a way to level the playing field between classes, in FFXI the higher damage weapons had slower TP gain's and less WS's per minute in FFXIV we can nearly spam WS's which would greatly unbalance the classes like drg and war vs mnk and brd.
    (1)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  7. #7
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
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    Limsa Lominsa
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    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Wait wtf, I don't get it - that explanation doesn't make any sense.

    They're concerned that another class will use a different class' WS to better ability or something? Maybe it's just the translation but it sounds like a damned retarded/circular logic answer to me.
    (0)

  8. #8
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    He is saying for example DRG can equip gloom arrow, if damage were based on base damage, DRG's gloom arrow would more damage than BRD's because of DRG's naturally high base weapon damage.

    so basing WS damage and stat caps on DPS value prevents that awkwardness.
    (0)

  9. #9
    Player
    NefGP's Avatar
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    Jul 2011
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    Limsa Lominsa
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    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Wait, why is that even usable by other classes? That doesn't make any sense.

    Also, wouldn't it just be far better to adjust skills when used on an off-class? That's how the system worked originally, you had affinities...


    Besides, it still strikes me as unconscionably dumb and irresponsible to use DPS over Damage - For one thing, it basically renders the Ifrit Weapons utterly pointless. Even though they have the highest base damage and a massive attack bonus, both of which should give them the highest WS output, they get outclassed by Garuda's weapons because their DPs is higher?

    The hell is that BS?! Please tell me, why the hell delay should be factored into determining weaponskill damage. Who's the genius on the dev team that came up with that idea? No, instead let's just go the Diablo 3 path and kill weapon diversity by making the weapons with the best DPS rating strictly better, yeah that's real good game design right there.


    /rant
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  10. #10
    Player

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    Mar 2011
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    Ifrit will still do better damage if your stat isn't capped, What DPS does is raising your WS damage potential.
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