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  1. #1
    Player
    RudyFails's Avatar
    Join Date
    Jun 2012
    Posts
    99
    Character
    Rudy Fails
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by urhryu View Post
    What I'm trying to say is, there is a still a place for endgame gear together with melded gear.
    As for melded gear, people can choose to do double meld instead of triple. (it's all about personnel aim)
    I've broken alot to get there, I'm not a lucky person.
    No doubt I agree with you. I think there's a good balance in the game as well. Maybe it's just me and my dumb opinion. But gear with stats in the 50s (like vit or int) just seems weird to see. Do I want it. Yes. haha. But I don't know, maybe for me it's just something to get used to.
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by RudyFails View Post
    No doubt I agree with you. I think there's a good balance in the game as well. Maybe it's just me and my dumb opinion. But gear with stats in the 50s (like vit or int) just seems weird to see. Do I want it. Yes. haha. But I don't know, maybe for me it's just something to get used to.
    alot of the issue you see is the fact that all of the numbers are so large. in other games if you got a piece of gear that has +3 of a stat you can see a huge difference, but in this game +3 means absolutely nothing because you are working with hundreds of points in a single stat.

    the biggest issue i see is the fact the base numbers are so large that you have to add retarded amounts of points to increase that actual damage done. say you get a piece of gear that adds +3 str, +2 dex, and +2 vit how much are you adding when your base stats are already near 300?
    (1)


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  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by darkstarpoet1 View Post
    alot of the issue you see is the fact that all of the numbers are so large. in other games if you got a piece of gear that has +3 of a stat you can see a huge difference, but in this game +3 means absolutely nothing because you are working with hundreds of points in a single stat.
    What game are you talking about? It's actually quite the opposite. WoW uses numbers that goes from several hundreds to thousands. (Having +500 INT on a piece of armor is pretty much nothing, it can easily go up past 1K...) Rift uses bigger numbers as well (total INT goes over 1K). SWTOR too (several times 100+ in a single stats, on a single item is common).

    XIV or even XI always used small numbers. Could it be stats, but also HP/MP etc.
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
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  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Antipika View Post
    What game are you talking about? It's actually quite the opposite. WoW uses numbers that goes from several hundreds to thousands. (Having +500 INT on a piece of armor is pretty much nothing, it can easily go up past 1K...) Rift uses bigger numbers as well (total INT goes over 1K). SWTOR too (several times 100+ in a single stats, on a single item is common).

    XIV or even XI always used small numbers. Could it be stats, but also HP/MP etc.
    what i am saying is +2-3 is a big deal if it is going on a stat that is sitting at 30, but absolutely nothing when it goes on a stat that's 300.

    that's like saying why do mages use bloodthirst on their gear instead of manathirst? it's because it's more beneficial compared to their original stats. bloodthirst 70 is 3% of your entire hp as a mage if your mp is around 2200 and that's enough to survive an extra hit alot of times. manathirst 35 isn't anything when looking at mp cost on a single spell and considering the mp pool is over 3000.

    it's just with higher numbers you need to have higher bonuses added to have any meaning. i was talking about games in general and not any specific game, btw.
    (0)


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