There certainly is demanding content, but there are also methods to win without it feeling like demanding. The tradeoff is the longer battles last, the tougher they become. This is why zerg is not just an important concept to build for in the end game, it is also practical due to the game's inherent design.
In the past I've had my arguments with people because they tell people how to gear and yet have no real experience. Yes, this does matter. Molly, you may think it does not, but if you were in the position of stufoo, brannigan, myself, and any other players that understand the higher end mechanics of the game from first-hand exposure, I can almost guarantee you would feel as we do. Some of us are more rough around the edges than others, granted, but there is good to be taken from the "bad" in those regards. The average players simply comes here for an answer to their problem. They do not want to sift through bad advice for the good, nor do most have the capacity to do so, which is why they are posting here in the first place most times. So we do that for them, and we explain why from our perspective, which is far more objective a view than you or Ace can offer. That's not really debatable, it's just not.
Are we always right? No. But do we know more about the ins-and-outs than most? Absolutely. Our angle is passion for the game. At least that's why I post--to help, not to hinder. We give the highest level of advice not to show off, but to prepare players for the upper echelon of FFXIV. Our biggest flaw is that we don't know how to play any other way. That doesn't make us no-lifers though. I work full-time, I play when I can, and when I do I strive to be the best and play with the best. Do we always win? Hell no! We lose a ton before we win, but then we keep winning, and that gives us the firm ground that we stand upon when giving the advice we do.