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  1. #91
    Player
    A5ko's Avatar
    Join Date
    Aug 2012
    Posts
    77
    Character
    Black Dow
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Some would, some wouldn't.

    Personally I never used it in WoW. I never felt like it really gave me an edge when I knew what was coming anyway.
    (0)

  2. #92
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sabaku_Usagi View Post
    While I understand what you are trying to suggest/defend I have to defend my position. We don't need a "tutorial mode" for raiding which points out what to do and when to do it.

    Would I support an addon...

    to show enemy HP%? Yes
    to remind me that at 65% to stop DPS on garuda? No

    to tell me the distance from target? Yes
    to tell me which distance I should be at for which monster (IE Coincounter)? No

    that shows me how long I've been fighting a monster? Yes
    that reminds me guard pops every 1 hour in game time? No

    I'm not against making the data viewable, i'm against going beyond that and telling xyz person how to do their role. Addons shouldn't get into 1. how to position, 2. what skills to use, 3. what the enemy is doing/about to do. Those should all come from experience and figuring that kind of stuff out.
    I can understand your position. However, if you make an addon that will say, tell you the distance from a mob (in order to avoid an ability), it takes but a few moments for an addon writer to add in a big huge warning that will blare across your screen "HEY, MOVE!". I'm pretty sure you can go ahead and write up a few barebones addons, and they'll probably be popular with the moderate "Purists" (the most "Hardcore" will probably unfairly call you a n00b, to their own fault).

    Experience is important, without a doubt. It's also why guilds with mandatory use of these addons still fail bosses on the first night of attempts regularly. However, there isn't much difference between your idea of ideal addons and something like DBM, other than warnings with audio/video cues. People will almost certainly use the latter, since everyone gets tunnel vision. Even people in top raiding guilds like Paragon, Ensidia (and FFXIV, the Blue Gartr's of the world etc) fall victim to that.
    (1)
    Last edited by Deakka; 09-26-2012 at 03:45 AM. Reason: I fail at grammar

  3. #93
    Player
    Cecwhite's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    163
    Character
    Cec White
    World
    Mandragora
    Main Class
    Bard Lv 90
    I played wow a long time ago and during raids I did use boss mods and they were extremely helpful. So putting wow aside I would use DBM if they made one for ffxiv.
    (1)
    "Sorry-dorry"


    Prince Bartholemew Fatima

  4. #94
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    If DBM is here, youve created wow, just a gimp version of it, if you enjoy wow, and you play this, your an idiot. SE does not and will never have the resources they need to have to create said content "based around having (Bots), DBM is a bot".

    If not having add-ons (bots) makes content a 10 in difficulty because its built around not having it, having bots put into the game without breaking tos and content being based around it still makes it a 10 in difficulty because the bots compensate you did nothing.

    People saying the bots dont play for you because they just tell you want to do, they dont actually perform the action. The difference that I see is they make you not have to think as much, you think your multitasking but your just watching multiple warnings. I see DBM as an anti-tunnel vision tool, that is it, people that get tunnel vision can still win, it takes that aspect away, the only thing you have to really look for are raid warnings.

    I am 100% against anything wow-related but these threads are getting a bit annoying, it wont change anything, just like regional servers, SE already owns them, theyve also had this crap in mind for months and months, its all already there, its going to happen, if they change anything it would push 2.0 back further which i doubt they could afford, SE seems to think this game can/will be the new WoW, which will not happen, they cannot even advertise... like at all, if i turn to any channel, I wont see a commercial. This games entire population equals some more recent games alpha testers in total.

    The only real question I have is to what degree will they allow addons, what process do you have to go through to get an addon added as an official addon or w/e, what will they allow, where will SE/Yoshi draw the line.

    Just waiting around for 2.0, giving it a month (free trial), holding some small bit of hope that it wont be gimp-wow but knowing it will be. When all of the actual FF fans are gone, and all thats left is WoW-tards who are to dumb to get that wow is better than another wow-clone, I will gladly watch the FF series finally die, it should have after FF11 (their last decent game). They should have realized a long time ago that the only reason SE stayed alive with its (Final Fantasy) is because of the minority, not the other 70% yelling for wow.
    (1)
    Last edited by Jeronlmo; 09-26-2012 at 04:57 AM.

  5. #95
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    if you call add-ons bots, *you're* an idiot

    emphasis on *you're*
    (2)

  6. #96
    I don't like either side of the argument.
    I just need a turtle
    (0)
    Retired FFXI character: Ranok of Sylph

  7. #97
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Make fun of my grammar all you want, idc, im not in an english class right now, im at work, its still a bot.
    (0)

  8. #98
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    you don't seem to understand what a bot is. attempting to twist the definition to fit your ridiculous argument doesn't change what a bot is. you're only making yourself look silly.
    (3)

  9. #99
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    It does what you should do, simulates human activity, if you cannot manage to not tunnel vision, and the bot does this for you, its a bot, you can change the name all you want game to game, but its a bot.
    (0)

  10. #100
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Malakym View Post
    Except that RMTs are poisonous to the game environment? Someone else choosing to use addons affects your gameplay about as much as somebody choosing to turn their music off.
    Actually scratch that, it would affect your gameplay - that person you may be pugging Titan with in the future that is a bit slow on the uptake might actually get out of range of Quake in time and not cause a wipe thanks to having HNMBuster or whatever it would be called here.
    or it would cause devs to design the game around the fact that people use it. Thereby affecting game play of those who dont.
    (1)

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