


Definitely and I like the idea of a gradual petrification.
What would be more classical FF ailments in your opinion?
- sleep = _______
- petrification = ______
- poison = ______
- imp = ______
- doom = ______
- etc.
-
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)



Super-awesome idea for a dungeon!! o_OBeing ejected from the instance could work with something like a Banish spell. Character is booted from the fight and sent to some place (the Void?) where he has to solve a puzzle or find the exit or something like that, once he does he's sent back to the fight.
Not really petrify, but w/e
Please community reps, pass this to the devs at once!! o_O
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)



Quoting myself, what's next? Heck the bed?
Quoted from http://finalfantasy.wikia.com/
Negative Status Ailments
- Blind/Darkness - Reduces Accuracy, causing the sufferer's physical attacks to miss most of the time.
- Condemned/Doom - KO'd after certain amount of time, can be "cured" by ending battle before time runs out.
- Confuse - Attacks both enemies and allies indiscriminately and uncontrollably. (You lose control of your character and it auto-attacks everything and anything nearby)
- Curse/Pacification - In Final Fantasy XIV, prevents the target from using weaponskills.
- Disease - Impairs the recuperation of HP and MP, in various ways.
- Disable - Unit cannot attack, but can still move.
- Freeze - Immobilizes the target similar to Stop, however fire element attacks heal it and physical attacks will often kill the target instantly (physical attacks deal more damages).
- Gradual Petrify/Slow Numb -
Similar to Doom, victim turns to Stone after a certain amount of time.(gradual petrification as proposed above -- the players slows down and gradually takes less physical damages until completely petrified)- Immobilize - Unit cannot move, but can still attack. Called "Bind" in Final Fantasy XIV
- Imperil - Lowers elemental resistances. In Final Fantasy XIV, Imperil reduces all character stats.
- Oil - Unit takes extra damage from fire-based spells.
- Old - a character's hair will turn white, and their stats will drop turn after turn during battle. (gradual imperil)
- Petrify/Stone - Encases in stone, unable to take turn or damaged by attacks (or takes only very little physical damage). Also, if not cured by end of battle in some games, the afflicted character does not receive Exp/AP (considered KO'ed).
- Plague - gradually decreases both MP and TP over time.
- Poison - Takes damage every turn, or over time.
- Reverse - Switches the effects of healing into damage and vice versa.
- Silence - Unable to cast magic or sing.
- Size/Mini - Shrinks, Defense and/or attack strength greatly decreased.
- Sleep - Unable to take turn until woken up by attack or on their own.
- Slow - Time taken to execute actions and time until next turn is increased.
- Stop - Unable to move or attack until they re-enter time. (unlike petrify, the player continues to take damages normally and isn't considered KO'ed)
- Toad - Becomes a frog, attack strength is decreased and can only input the Attack or Frog command. (or imp -- transforms you into a useless animal with only weak auto-attack)
- Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units. (the player still controls his character but is considered KO'ed -- can only auto-attack and use items, no spells or abilities)
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I definitely want the visual cue for when someone gets petrified.
- Kurokikaze
This is how I feel when I read posts on these boards:
I wouldn't mind things like these if they were 1 mob specific. I don't want to get booted from every boss fight for getting banished, so maybe they could limit this to one type of boss, NM?Being ejected from the instance could work with something like a Banish spell. Character is booted from the fight and sent to some place (the Void?) where he has to solve a puzzle or find the exit or something like that, once he does he's sent back to the fight.
Not really petrify, but w/e
Retired FFXI character: Ranok of Sylph



@Nakiamiie
Zombie should be like FFV/FFVI version (include charm-like effect)
- Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units. (the player no longer controls his character which will automatically walk up to and auto-attack the nearest party member/ally -- Player can be attacked/healed by anyone in this state -- see Lamia Charm effect from FFXI)



I guess so. I just wanted to run around as a zombie, that's why I didn't remove player's control over the character in my suggestion. xD@Nakiamiie
Zombie should be like FFV/FFVI version (include charm-like effect)
- Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units. (the player no longer controls his character which will automatically walk up to and auto-attack the nearest party member/ally -- Player can be attacked/healed by anyone in this state -- see Lamia Charm effect from FFXI)
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)



Bump, I wouldnt mind some status ailments with negative and positive effects like Float for example.
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