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  1. #1
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    they need to add and re-work the classical FF ailments.
    (9)

  2. #2
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    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Ingolf View Post
    they need to add and re-work the classical FF ailments.
    Definitely and I like the idea of a gradual petrification.

    What would be more classical FF ailments in your opinion?
    - sleep = _______
    - petrification = ______
    - poison = ______
    - imp = ______
    - doom = ______
    - etc.
    -
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #3
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
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    Limsa Lominsa
    Posts
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    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Nakiamiie View Post
    Definitely and I like the idea of a gradual petrification.

    What would be more classical FF ailments in your opinion?
    - sleep = _______
    - petrification = ______
    - poison = ______
    - imp = ______
    - doom = ______
    - etc.
    -
    Quoting myself, what's next? Heck the bed?

    Quoted from http://finalfantasy.wikia.com/

    Negative Status Ailments


    • Blind/Darkness - Reduces Accuracy, causing the sufferer's physical attacks to miss most of the time.
    • Condemned/Doom - KO'd after certain amount of time, can be "cured" by ending battle before time runs out.
    • Confuse - Attacks both enemies and allies indiscriminately and uncontrollably. (You lose control of your character and it auto-attacks everything and anything nearby)
    • Curse/Pacification - In Final Fantasy XIV, prevents the target from using weaponskills.
    • Disease - Impairs the recuperation of HP and MP, in various ways.
    • Disable - Unit cannot attack, but can still move.
    • Freeze - Immobilizes the target similar to Stop, however fire element attacks heal it and physical attacks will often kill the target instantly (physical attacks deal more damages).
    • Gradual Petrify/Slow Numb - Similar to Doom, victim turns to Stone after a certain amount of time. (gradual petrification as proposed above -- the players slows down and gradually takes less physical damages until completely petrified)
    • Immobilize - Unit cannot move, but can still attack. Called "Bind" in Final Fantasy XIV
    • Imperil - Lowers elemental resistances. In Final Fantasy XIV, Imperil reduces all character stats.
    • Oil - Unit takes extra damage from fire-based spells.
    • Old - a character's hair will turn white, and their stats will drop turn after turn during battle. (gradual imperil)
    • Petrify/Stone - Encases in stone, unable to take turn or damaged by attacks (or takes only very little physical damage). Also, if not cured by end of battle in some games, the afflicted character does not receive Exp/AP (considered KO'ed).
    • Plague - gradually decreases both MP and TP over time.
    • Poison - Takes damage every turn, or over time.
    • Reverse - Switches the effects of healing into damage and vice versa.
    • Silence - Unable to cast magic or sing.
    • Size/Mini - Shrinks, Defense and/or attack strength greatly decreased.
    • Sleep - Unable to take turn until woken up by attack or on their own.
    • Slow - Time taken to execute actions and time until next turn is increased.
    • Stop - Unable to move or attack until they re-enter time. (unlike petrify, the player continues to take damages normally and isn't considered KO'ed)
    • Toad - Becomes a frog, attack strength is decreased and can only input the Attack or Frog command. (or imp -- transforms you into a useless animal with only weak auto-attack)
    • Zombie - Victim becomes Undead, taking damage from healing spells/items. Revivification magic and items KO afflicted units. (the player still controls his character but is considered KO'ed -- can only auto-attack and use items, no spells or abilities)
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)