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  1. #1
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    Assuming you're still running with a PLD, do you have an idea on their rotation? Who is your tank primarily losing hate to, healing or DPS?

    If losing hate to WHM's, you may be able to assume one of the following:
    - WHMs over-healing
    - PLD taking too much dmg., possibly moving around too much, not mitigating/healing themselves enough

    DPS:
    - flaw in PLD's enmity rotation



    Personally, tanking isn't my department at all; but at the least I'd like to maybe open up the conversation some more to help people provide solutions
    Problem is, with WHM over healing, you cant just stop healing. People will die. What we probably needed was a better PLD though.
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  2. #2
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Renen View Post
    Problem is, with WHM over healing, you cant just stop healing. People will die. What we probably needed was a better PLD though.
    Actually... In most cases of over healing its the people getting hit's fault... in this fights case, they don't know where to stand... is your DD group giving the PLD a 10sec head start?

    There is a 'sweet spot' much like on coin counter, where if you stand there they will not get hit at all, therefore will not get knocked back into the dangerous outer ring.

    Have the tank, tank him on the points closer to the stares on the white drawn ring. think of it like a clock.
    Tank at 12 and 6 dependent on where he pops. party stands just indie the 3 or 9 nearest to hit for the safe spot. Move back a bit when he does that move where a line of fire shoots up.

    When he spawns on you, do not panic, he won't actually hit you. Tank needs to drag him back to 12 or 6 always.

    Tank needs to run in a line so that his laser beam never ever hits the party. Since the party is standing still that should be easy.

    When meteors come, one blm runs up the stairs to the platform and kills them before they hit the ground.

    When Van-Dan goes into Mag resist mode and is allllll the way up the top, have a single melee run up there and wail on him till he respawns down the bottom.
    At this point the whms and pld can very very easily kill the golems so the blms can kill all the meteors.

    Then its just his limit break, and repeat stage 1 of the fight again till his butt is dead.

    This is an extraordinarily fun fight, I think most LS's who wanted to figure it all out by themselves took 7-10 runs before they had him on farm, because once you have the mechanics down, its cake ^_^

    Best of luck!
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