while that period isn't my absolute favorite, i can't even begin to see how anyone would consider hearing it an ailment.
while that period isn't my absolute favorite, i can't even begin to see how anyone would consider hearing it an ailment.
Last edited by Ikkenoe; 09-22-2012 at 02:19 AM.
Missed this post, no not always Amnesia will block your ability and WS usage sometimes though the server doesn't properly display that amensia has worn off but I can guarantee it works exactly like XI's amnesia works.
I would love to see all these make a comeback, but this Dev team seems to think Debuffs should only come in the form of Weaponskills.. Sure do hope Archanist has more than Blind Slow and Paralyze.
Could also mention that sometimes you wanted certain status aliments on you for immunity to others, or quest devices and such.
Also I don't care what happens to status aliments as much as I care that they need to be obvious (visual). If you are petrified throw a stone layer on me dammit. In most FF it was obvious - except in FF MMOs you have to look at your buff bar, rather silly.
If they do such a thing where status aliments are a bigger deal I hope they add a lot more plants so (dedicated to) alchemists can go nukkinfutz - I'd hate to have an annoying system trying to be fun. (In most FF, status aliment items are cheaper then dirt).
Last edited by Shougun; 09-22-2012 at 10:40 AM.
Charm and Toad always made for aggrivating yet funny situations in FFXI. ARR better put these in at some point. Tired of dealing with the same old Poison, Petrify, Sleep and Blind.
I'll nip this in the bud and say they don't and won't work in an MMO. I'd rather have bosses with real mechanics over cheap status effects.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
While you want to force a single-player RPG formula into an MMORPG. You want to force the square peg into the round hole and don't care for the repercussions or the crappy results. We're two peas in a pod, you and I.
Addendum: I'm willing to concede on some of this, specially the spell Mini, provided those debuffs are instead used as unique boss mechanics, either to challenge raid coordination or ease transition during phase switches.
I can picture a Moonba raid boss that casts Mini on a random raid member and chases them around with a giant hammer, forcing everyone else in the raid to try to slow them down until Mini wears off and the encounter continues as normal. I could see Berserk and Confuse used similarly to good ol' Mind Control, forcing the raid to CC players affected until it wears off. You could build an entire encounter around Zombie, provided the effect wears off once the boss dies.
There are ways to use it, but a copy-paste from a single-player Final Fantasy game is not the way to do it.
Last edited by Duelle; 09-22-2012 at 10:36 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Remember what the director of this game you're looking forward to said:
"This is a Final Fantasy game first."
Weapon skills should stop providing debuffs unless it is a debuff weapon skill >.> lol
Hope he really tries to stay true to that, that will make FFXIV special. Otherwise there are already a lot of "mmo's" out there we could choose from.
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