I'll nip this in the bud and say they don't and won't work in an MMO. I'd rather have bosses with real mechanics over cheap status effects.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
While you want to force a single-player RPG formula into an MMORPG. You want to force the square peg into the round hole and don't care for the repercussions or the crappy results. We're two peas in a pod, you and I.
Addendum: I'm willing to concede on some of this, specially the spell Mini, provided those debuffs are instead used as unique boss mechanics, either to challenge raid coordination or ease transition during phase switches.
I can picture a Moonba raid boss that casts Mini on a random raid member and chases them around with a giant hammer, forcing everyone else in the raid to try to slow them down until Mini wears off and the encounter continues as normal. I could see Berserk and Confuse used similarly to good ol' Mind Control, forcing the raid to CC players affected until it wears off. You could build an entire encounter around Zombie, provided the effect wears off once the boss dies.
There are ways to use it, but a copy-paste from a single-player Final Fantasy game is not the way to do it.
Last edited by Duelle; 09-22-2012 at 10:36 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Remember what the director of this game you're looking forward to said:
"This is a Final Fantasy game first."
Weapon skills should stop providing debuffs unless it is a debuff weapon skill >.> lol
Hope he really tries to stay true to that, that will make FFXIV special. Otherwise there are already a lot of "mmo's" out there we could choose from.
...
Zombie
What it does: Either reverses healing into damage (I could see how this could be used to grief though) or makes it so you can't be healed at all for the duration
how to cure it:Viruna / Esuna/ Remedy (thrown) / Holy Water (thrown)
...
These are just a few ideas, I want to actually fear varied status ailments and be in situations where multiple ones used at once would be very scary. Currently the status ailments are pretty potent, but they're generally pretty boring imo.Some more contributions:
...
(modified the zombie effect that the OP had to fit better with FFV/FFVI style)
Zombie (FFV/FFVI - inspired)
What it does: Lose control of character which walks towards and auto-attacks allies - healing magic is inverted and damages character ('Raise' effects will instant KO) - skin turns grey-green
how to cure it:Esuna, Holy Water,Remedy/Panacea,.
In the FF series, you'd loose a battle if everyone in your party turned to zombies. How do you translate this same situation in XIV?
Getting "zombie-fide" would probably be one of the most popular of all the stats but I would have to question the methods use to cure it. It's not like it a common/normal stat. It's basically a rare accorance and phonominon to happen to any living being, almost supernatural. Any common 'remedy' or the spell 'Esuna' wouldn't be so easy to cure this "wicked stat" as it would for a player in living condition.
It's an exclusive condition and it would be more frieghtening to have just one cure for it which ofcourse is "holy water".
Last edited by PSxpert2011; 09-23-2012 at 02:35 AM. Reason: grammar,spelling
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Indeed.
Decent storytelling, the FF jobs we know and love, chocobo, airships and someone named Cid. So far the game has delivered on that front. Has nothing to do with the current discussion, though.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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